diff options
Diffstat (limited to 'src/osd/modules/debugger/debugimgui.cpp')
-rw-r--r-- | src/osd/modules/debugger/debugimgui.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/osd/modules/debugger/debugimgui.cpp b/src/osd/modules/debugger/debugimgui.cpp index dbd64b939ec..dfd7b00c234 100644 --- a/src/osd/modules/debugger/debugimgui.cpp +++ b/src/osd/modules/debugger/debugimgui.cpp @@ -365,38 +365,38 @@ void debug_imgui::handle_keys_views() return; // pass keypresses to debug view with focus - if(m_machine->input().code_pressed_once(KEYCODE_UP)) + if(ImGui::IsKeyPressed(ITEM_ID_UP)) focus_view->view->process_char(DCH_UP); - if(m_machine->input().code_pressed_once(KEYCODE_DOWN)) + if(ImGui::IsKeyPressed(ITEM_ID_DOWN)) focus_view->view->process_char(DCH_DOWN); - if(m_machine->input().code_pressed_once(KEYCODE_LEFT)) + if(ImGui::IsKeyPressed(ITEM_ID_LEFT)) { - if(m_machine->input().code_pressed(KEYCODE_LCONTROL)) + if(ImGui::IsKeyDown(ITEM_ID_LCONTROL)) focus_view->view->process_char(DCH_CTRLLEFT); else focus_view->view->process_char(DCH_LEFT); } - if(m_machine->input().code_pressed_once(KEYCODE_RIGHT)) + if(ImGui::IsKeyPressed(ITEM_ID_RIGHT)) { - if(m_machine->input().code_pressed(KEYCODE_LCONTROL)) + if(ImGui::IsKeyDown(ITEM_ID_LCONTROL)) focus_view->view->process_char(DCH_CTRLRIGHT); else focus_view->view->process_char(DCH_RIGHT); } - if(m_machine->input().code_pressed_once(KEYCODE_PGUP)) + if(ImGui::IsKeyPressed(ITEM_ID_PGUP)) focus_view->view->process_char(DCH_PUP); - if(m_machine->input().code_pressed_once(KEYCODE_PGDN)) + if(ImGui::IsKeyPressed(ITEM_ID_PGDN)) focus_view->view->process_char(DCH_PDOWN); - if(m_machine->input().code_pressed_once(KEYCODE_HOME)) + if(ImGui::IsKeyPressed(ITEM_ID_HOME)) { - if(m_machine->input().code_pressed(KEYCODE_LCONTROL)) + if(ImGui::IsKeyDown(ITEM_ID_LCONTROL)) focus_view->view->process_char(DCH_CTRLHOME); else focus_view->view->process_char(DCH_HOME); } - if(m_machine->input().code_pressed_once(KEYCODE_END)) + if(ImGui::IsKeyPressed(ITEM_ID_END)) { - if(m_machine->input().code_pressed(KEYCODE_LCONTROL)) + if(ImGui::IsKeyDown(ITEM_ID_LCONTROL)) focus_view->view->process_char(DCH_CTRLEND); else focus_view->view->process_char(DCH_END); |