diff options
Diffstat (limited to 'src/mame/drivers/sslam.cpp')
-rw-r--r-- | src/mame/drivers/sslam.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/drivers/sslam.cpp b/src/mame/drivers/sslam.cpp index 6bad5f3dc21..f56ca6f9dec 100644 --- a/src/mame/drivers/sslam.cpp +++ b/src/mame/drivers/sslam.cpp @@ -694,7 +694,7 @@ GFXDECODE_END /* Machine Driver */ -static MACHINE_CONFIG_START( sslam, sslam_state ) +static MACHINE_CONFIG_START( sslam ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, 12000000) /* 12 MHz */ @@ -722,11 +722,11 @@ static MACHINE_CONFIG_START( sslam, sslam_state ) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") - MCFG_OKIM6295_ADD("oki", 1000000, OKIM6295_PIN7_HIGH) + MCFG_OKIM6295_ADD("oki", 1000000, PIN7_HIGH) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) MACHINE_CONFIG_END -static MACHINE_CONFIG_START( powerbls, sslam_state ) +static MACHINE_CONFIG_START( powerbls ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, 12000000) /* 12 MHz */ @@ -756,7 +756,7 @@ static MACHINE_CONFIG_START( powerbls, sslam_state ) MCFG_GENERIC_LATCH_8_ADD("soundlatch") - MCFG_OKIM6295_ADD("oki", 1000000, OKIM6295_PIN7_HIGH) /* verified on original PCB */ + MCFG_OKIM6295_ADD("oki", 1000000, PIN7_HIGH) /* verified on original PCB */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) MACHINE_CONFIG_END @@ -936,7 +936,7 @@ DRIVER_INIT_MEMBER(sslam_state,powerbls) } -GAME( 1993, sslam, 0, sslam, sslam, sslam_state, sslam, ROT0, "Playmark", "Super Slam (set 1)", MACHINE_SUPPORTS_SAVE ) -GAME( 1993, sslama, sslam, sslam, sslam, sslam_state, sslam, ROT0, "Playmark", "Super Slam (set 2)", MACHINE_SUPPORTS_SAVE ) -GAME( 1993, sslamb, sslam, sslam, sslam, sslam_state, sslam, ROT0, "Playmark", "Super Slam (set 3)", MACHINE_SUPPORTS_SAVE ) +GAME( 1993, sslam, 0, sslam, sslam, sslam_state, sslam, ROT0, "Playmark", "Super Slam (set 1)", MACHINE_SUPPORTS_SAVE ) +GAME( 1993, sslama, sslam, sslam, sslam, sslam_state, sslam, ROT0, "Playmark", "Super Slam (set 2)", MACHINE_SUPPORTS_SAVE ) +GAME( 1993, sslamb, sslam, sslam, sslam, sslam_state, sslam, ROT0, "Playmark", "Super Slam (set 3)", MACHINE_SUPPORTS_SAVE ) GAME( 1994, powerbals,powerbal, powerbls, powerbls, sslam_state, powerbls, ROT0, "Playmark", "Power Balls (Super Slam conversion)", MACHINE_SUPPORTS_SAVE ) |