diff options
Diffstat (limited to 'src/mame/drivers/s7.cpp')
-rw-r--r-- | src/mame/drivers/s7.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/mame/drivers/s7.cpp b/src/mame/drivers/s7.cpp index dd38d479a5e..5bef3f1258e 100644 --- a/src/mame/drivers/s7.cpp +++ b/src/mame/drivers/s7.cpp @@ -422,7 +422,7 @@ DRIVER_INIT_MEMBER( s7_state, s7 ) m_irq_timer->adjust(attotime::from_ticks(980,3580000/4),1); } -static MACHINE_CONFIG_START( s7, s7_state ) +static MACHINE_CONFIG_START( s7 ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6808, 3580000) MCFG_CPU_PROGRAM_MAP(s7_main_map) @@ -865,29 +865,29 @@ ROM_END -GAME( 1980, bk_l4, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Black Knight (L-4)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1980, bk_f4, bk_l4, s7, s7, s7_state, s7, ROT0, "Williams", "Black Knight (L-4, French speech)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1980, bk_l3, bk_l4, s7, s7, s7_state, s7, ROT0, "Williams", "Black Knight (L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1980, csmic_l1, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Cosmic Gunfight (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1981, jngld_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Jungle Lord (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1981, jngld_l1, jngld_l2, s7, s7, s7_state, s7, ROT0, "Williams", "Jungle Lord (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1981, pharo_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Pharaoh (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1981, solar_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Solar Fire (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) -GAME( 1982, thund_p1, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Thunderball (P-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME( 1982, thund_p2, thund_p1, s7, s7, s7_state, s7, ROT0, "Williams", "Thunderball (P-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME( 1982, thund_p3, thund_p1, s7, s7, s7_state, s7, ROT0, "Williams", "Thunderball (P-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME( 1981, hypbl_l4, 0, s7, s7, s7_state, s7, ROT0, "Williams", "HyperBall (L-4)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1981, hypbl_l3, hypbl_l4, s7, s7, s7_state, s7, ROT0, "Williams", "HyperBall (L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1981, hypbl_l2, hypbl_l4, s7, s7, s7_state, s7, ROT0, "Williams", "HyperBall (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1981, barra_l1, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Barracora (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) -GAME( 1982, vrkon_l1, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Varkon (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1982, tmfnt_l5, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Time Fantasy (L-5)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1982, wrlok_l3, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Warlok (L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1982, dfndr_l4, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Defender (L-4)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1983, jst_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Joust (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1983, jst_l1, jst_l2, s7, s7, s7_state, s7, ROT0, "Williams", "Joust (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1983, lsrcu_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Laser Cue (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1983, fpwr2_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Firepower II (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1984, strlt_l1, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Star Light (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1980, bk_l4, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Black Knight (L-4)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1980, bk_f4, bk_l4, s7, s7, s7_state, s7, ROT0, "Williams", "Black Knight (L-4, French speech)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1980, bk_l3, bk_l4, s7, s7, s7_state, s7, ROT0, "Williams", "Black Knight (L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1980, csmic_l1, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Cosmic Gunfight (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1981, jngld_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Jungle Lord (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1981, jngld_l1, jngld_l2, s7, s7, s7_state, s7, ROT0, "Williams", "Jungle Lord (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1981, pharo_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Pharaoh (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1981, solar_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Solar Fire (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) +GAME( 1982, thund_p1, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Thunderball (P-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME( 1982, thund_p2, thund_p1, s7, s7, s7_state, s7, ROT0, "Williams", "Thunderball (P-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME( 1982, thund_p3, thund_p1, s7, s7, s7_state, s7, ROT0, "Williams", "Thunderball (P-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) +GAME( 1981, hypbl_l4, 0, s7, s7, s7_state, s7, ROT0, "Williams", "HyperBall (L-4)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1981, hypbl_l3, hypbl_l4, s7, s7, s7_state, s7, ROT0, "Williams", "HyperBall (L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1981, hypbl_l2, hypbl_l4, s7, s7, s7_state, s7, ROT0, "Williams", "HyperBall (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1981, barra_l1, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Barracora (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) +GAME( 1982, vrkon_l1, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Varkon (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1982, tmfnt_l5, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Time Fantasy (L-5)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1982, wrlok_l3, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Warlok (L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1982, dfndr_l4, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Defender (L-4)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1983, jst_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Joust (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1983, jst_l1, jst_l2, s7, s7, s7_state, s7, ROT0, "Williams", "Joust (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1983, lsrcu_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Laser Cue (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1983, fpwr2_l2, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Firepower II (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1984, strlt_l1, 0, s7, s7, s7_state, s7, ROT0, "Williams", "Star Light (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // same hardware, unknown manufacturer -GAME( 1983, wldtexas, 0, s7, s7, s7_state, s7, ROT0, "<unknown>", "Wild Texas", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1983, wldtexas, 0, s7, s7, s7_state, s7, ROT0, "<unknown>", "Wild Texas", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) |