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-rw-r--r--src/mame/drivers/rungun.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mame/drivers/rungun.cpp b/src/mame/drivers/rungun.cpp
index 774cda18314..737defe7ff4 100644
--- a/src/mame/drivers/rungun.cpp
+++ b/src/mame/drivers/rungun.cpp
@@ -384,7 +384,7 @@ void rungun_state::machine_reset()
m_sound_status = 0;
}
-static MACHINE_CONFIG_START( rng, rungun_state )
+static MACHINE_CONFIG_START( rng )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 16000000)
@@ -950,18 +950,18 @@ ROM_END
// it appears that all other regions were switchable from the first release, so use the 'A' code.
// these are running WITHOUT the demux adapter, on a single screen
-GAME( 1993, rungun, 0, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
-GAME( 1993, runguna, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
-GAME( 1993, rungunb, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
-GAME( 1993, rungunua, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
-GAME( 1993, slmdunkj, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
+GAME( 1993, rungun, 0, rng, rng, rungun_state, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
+GAME( 1993, runguna, rungun, rng, rng, rungun_state, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
+GAME( 1993, rungunb, rungun, rng, rng, rungun_state, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
+GAME( 1993, rungunua, rungun, rng, rng, rungun_state, 0, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
+GAME( 1993, slmdunkj, rungun, rng, rng, rungun_state, 0, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
// these sets have the demux adapter connected, and output to 2 screens (as the adapter represents a physical hardware difference, albeit a minor one, use clone sets)
-GAMEL( 1993, rungund, rungun, rng_dual, rng_dual, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
-GAMEL( 1993, rungunad, rungun, rng_dual, rng_dual, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
-GAMEL( 1993, rungunbd, rungun, rng_dual, rng_dual, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
-GAMEL( 1993, rungunuad,rungun, rng_dual, rng_dual, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
-GAMEL( 1993, slmdunkjd,rungun, rng_dual, rng_dual, driver_device, 0, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
+GAMEL( 1993, rungund, rungun, rng_dual, rng_dual, rungun_state, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
+GAMEL( 1993, rungunad, rungun, rng_dual, rng_dual, rungun_state, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
+GAMEL( 1993, rungunbd, rungun, rng_dual, rng_dual, rungun_state, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
+GAMEL( 1993, rungunuad,rungun, rng_dual, rng_dual, rungun_state, 0, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
+GAMEL( 1993, slmdunkjd,rungun, rng_dual, rng_dual, rungun_state, 0, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
// this set has no dipswitches to select single screen mode (they're not even displayed in test menu) it's twin cabinet ONLY
-GAMEL( 1993, rungunud, rungun, rng_dual, rng_nodip, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
+GAMEL( 1993, rungunud, rungun, rng_dual, rng_nodip, rungun_state, 0, ROT0, "Konami", "Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )