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-rw-r--r--src/mame/drivers/himesiki.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/himesiki.cpp b/src/mame/drivers/himesiki.cpp
index 2646e71d392..ee067fe50e6 100644
--- a/src/mame/drivers/himesiki.cpp
+++ b/src/mame/drivers/himesiki.cpp
@@ -422,7 +422,7 @@ void himesiki_state::machine_reset()
m_flipscreen = 0;
}
-static MACHINE_CONFIG_START( himesiki, himesiki_state )
+static MACHINE_CONFIG_START( himesiki )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, CLK2) /* it's a 6.000 MHz rated part, but near the 8 Mhz XTAL?? - Android skips lots of frames at 6, crashes at 4 */
@@ -563,8 +563,8 @@ ROM_START( androidp )
ROM_END
-GAME( 1989, himesiki, 0, himesiki, himesiki, driver_device, 0, ROT90, "Hi-Soft", "Himeshikibu (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, himesiki, 0, himesiki, himesiki, himesiki_state, 0, ROT90, "Hi-Soft", "Himeshikibu (Japan)", MACHINE_SUPPORTS_SAVE )
// the game changed significantly between these 2 versions
-GAME( 198?, androidp, 0, himesiki, androidp, driver_device, 0, ROT90, "Nasco", "Android (prototype, later build)", MACHINE_SUPPORTS_SAVE )
-GAME( 198?, androidpo, androidp, himesiki, androidpo, driver_device, 0, ROT90, "Nasco", "Android (prototype, early build)", MACHINE_SUPPORTS_SAVE )
+GAME( 198?, androidp, 0, himesiki, androidp, himesiki_state, 0, ROT90, "Nasco", "Android (prototype, later build)", MACHINE_SUPPORTS_SAVE )
+GAME( 198?, androidpo, androidp, himesiki, androidpo, himesiki_state, 0, ROT90, "Nasco", "Android (prototype, early build)", MACHINE_SUPPORTS_SAVE )