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-rw-r--r--docs/release/src/osd/winui/layout.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/docs/release/src/osd/winui/layout.cpp b/docs/release/src/osd/winui/layout.cpp
index 70b61c6bd88..f6e4b2a7747 100644
--- a/docs/release/src/osd/winui/layout.cpp
+++ b/docs/release/src/osd/winui/layout.cpp
@@ -46,7 +46,7 @@ extern const FOLDERDATA g_folderData[] =
{"FPS", "fps", FOLDER_FPS, IDI_FOLDER_FPS, 0, 0, 1, CreateFPSFolders },
{"Horizontal", "horizontal", FOLDER_HORIZONTAL, IDI_FOLDER_HORIZONTAL, F_HORIZONTAL, F_VERTICAL, 0, NULL, DriverIsVertical, FALSE, OPTIONS_HORIZONTAL },
{"Imperfect", "imperfect", FOLDER_DEFICIENCY, IDI_FOLDER_IMPERFECT, 0, 0, 0, CreateDeficiencyFolders },
- {"Lightgun", "Lightgun", FOLDER_LIGHTGUN, IDI_FOLDER_LIGHTGUN, 0, 0, 0, NULL, DriverUsesLightGun, TRUE },
+ {"Lightgun", "lightgun", FOLDER_LIGHTGUN, IDI_FOLDER_LIGHTGUN, 0, 0, 0, NULL, DriverUsesLightGun, TRUE },
{"Manufacturer", "manufacturer", FOLDER_MANUFACTURER, IDI_FOLDER_MANUFACTURER, 0, 0, 1, CreateManufacturerFolders },
{"Mechanical", "mechanical", FOLDER_MECHANICAL, IDI_FOLDER_MECHANICAL, 0, 0, 0, NULL, DriverIsMechanical, TRUE },
{"Modified/Hacked", "modified", FOLDER_MODIFIED, IDI_FOLDER, 0, 0, 0, NULL, DriverIsModified, TRUE },
@@ -119,8 +119,6 @@ extern const FILTER_ITEM g_filterList[] =
{ F_WORKING, IDC_FILTER_WORKING, DriverIsBroken, FALSE },
{ F_HORIZONTAL, IDC_FILTER_HORIZONTAL, DriverIsVertical, FALSE },
{ F_VERTICAL, IDC_FILTER_VERTICAL, DriverIsVertical, TRUE },
- { F_COMPUTER, IDC_FILTER_COMPUTER, DriverIsComputer, TRUE },
- { F_CONSOLE, IDC_FILTER_CONSOLE, DriverIsConsole, TRUE },
{ F_UNAVAILABLE, IDC_FILTER_UNAVAILABLE, FilterAvailable, FALSE },
{ F_MECHANICAL, IDC_FILTER_MECHANICAL, DriverIsMechanical, TRUE },
{ F_ARCADE, IDC_FILTER_ARCADE, DriverIsArcade, TRUE },
@@ -223,3 +221,4 @@ extern const char g_szGameCountString[] = "%d machines";
extern const TCHAR g_szPlayGameString[] = TEXT("&Play %s");
extern const char g_szGameCountString[] = "%d games";
#endif
+