diff options
author | 2021-12-30 15:44:57 -0500 | |
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committer | 2021-12-30 15:47:16 -0500 | |
commit | 4aca8e189096236b4d5586cf993882a5f2a30e66 (patch) | |
tree | 39f1849fc15d4b988a868119c07cfdcd3aac960e /src/osd/sdl/window.cpp | |
parent | a93426ab33a6b64289595ecdd250e42bcc6a59c5 (diff) |
Render-related cleanup
- Undo inclusion of screen.h within render.h and update many source files that were stealth-including the former
- Move texture_format enum to rendertypes.h
- rendlay.h: Make a few methods static
- ui/info.cpp: Use C++11-style iteration for render targets
Diffstat (limited to 'src/osd/sdl/window.cpp')
-rw-r--r-- | src/osd/sdl/window.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/osd/sdl/window.cpp b/src/osd/sdl/window.cpp index 29ed4b920eb..8c60d1131e8 100644 --- a/src/osd/sdl/window.cpp +++ b/src/osd/sdl/window.cpp @@ -29,6 +29,7 @@ #include "emu.h" #include "emuopts.h" #include "render.h" +#include "screen.h" #include "ui/uimain.h" // OSD headers |