diff options
author | 2020-12-13 09:54:03 +1100 | |
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committer | 2020-12-13 09:54:03 +1100 | |
commit | 4d7ef2749083e5e3aaf41e5b2c6b03a93c237c47 (patch) | |
tree | 47076411b64212db0145e73f953325affa9d49dc /src/osd/modules/render/drawogl.cpp | |
parent | bc951bcfa9c9b4a54e40dc3ab5559531f820fafc (diff) |
-luaengine.cpp: Clean up render classes and expose screen image adjustments.
* Started moving Lua class reference to docs. Expecting people to find
the class reference material in the source isn’t going to help make it
approachable. The docs allow longer explanations, better formatting,
and cross reference links.
* Added another layout scripting example to the docs.
-goldnpkr.cpp: Minor clean-up.
* Improved the short names for Witch Card and Witch Game clone sets.
* Made Witch Up & Down artwork clickable.
* Added working Video Klein sets where the parent is a working Video
Klein set to the tiny subtarget.
* Removed history from the header comment - we have version control for
a readon.
Diffstat (limited to 'src/osd/modules/render/drawogl.cpp')
-rw-r--r-- | src/osd/modules/render/drawogl.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/osd/modules/render/drawogl.cpp b/src/osd/modules/render/drawogl.cpp index 6d3eae1e8ad..6b495dae3bb 100644 --- a/src/osd/modules/render/drawogl.cpp +++ b/src/osd/modules/render/drawogl.cpp @@ -2649,8 +2649,7 @@ void renderer_ogl::texture_shader_update(ogl_texture_info *texture, render_conta if (container!=nullptr) { - render_container::user_settings settings; - container->get_user_settings(settings); + render_container::user_settings settings = container->get_user_settings(); /* FIXME: the code below is in just for illustration issue on * how to set shader variables. gamma, contrast and brightness are * handled already by the core |