diff options
author | 2016-10-22 13:13:17 +0200 | |
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committer | 2016-10-22 13:13:17 +0200 | |
commit | ddb290d5f615019c33c42b8d94e5a5254cabcf33 (patch) | |
tree | a70f688b0df3acd19da7b1151e5902e3c6af3fa5 /src/osd/modules/input/input_rawinput.cpp | |
parent | 333bff8de64dfaeb98134000412796b4fdef970b (diff) |
NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
Diffstat (limited to 'src/osd/modules/input/input_rawinput.cpp')
-rw-r--r-- | src/osd/modules/input/input_rawinput.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/osd/modules/input/input_rawinput.cpp b/src/osd/modules/input/input_rawinput.cpp index 6d5cca778e8..287ff9b6a45 100644 --- a/src/osd/modules/input/input_rawinput.cpp +++ b/src/osd/modules/input/input_rawinput.cpp @@ -322,7 +322,7 @@ public: void process_event(RAWINPUT &rawinput) override { // determine the full DIK-compatible scancode - UINT8 scancode = (rawinput.data.keyboard.MakeCode & 0x7f) | ((rawinput.data.keyboard.Flags & RI_KEY_E0) ? 0x80 : 0x00); + uint8_t scancode = (rawinput.data.keyboard.MakeCode & 0x7f) | ((rawinput.data.keyboard.Flags & RI_KEY_E0) ? 0x80 : 0x00); // scancode 0xaa is a special shift code we need to ignore if (scancode == 0xaa) @@ -376,7 +376,7 @@ public: // update zaxis if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_WHEEL) - mouse.lZ += static_cast<INT16>(rawinput.data.mouse.usButtonData) * INPUT_RELATIVE_PER_PIXEL; + mouse.lZ += static_cast<int16_t>(rawinput.data.mouse.usButtonData) * INPUT_RELATIVE_PER_PIXEL; // update the button states; always update the corresponding mouse buttons if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) mouse.rgbButtons[0] = 0x80; @@ -434,7 +434,7 @@ public: // update zaxis if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_WHEEL) - lightgun.lZ += static_cast<INT16>(rawinput.data.mouse.usButtonData) * INPUT_RELATIVE_PER_PIXEL; + lightgun.lZ += static_cast<int16_t>(rawinput.data.mouse.usButtonData) * INPUT_RELATIVE_PER_PIXEL; // update the button states; always update the corresponding mouse buttons if (rawinput.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) lightgun.rgbButtons[0] = 0x80; |