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author AJR <ajrhacker@users.noreply.github.com>2021-12-30 15:44:57 -0500
committer AJR <ajrhacker@users.noreply.github.com>2021-12-30 15:47:16 -0500
commit4aca8e189096236b4d5586cf993882a5f2a30e66 (patch)
tree39f1849fc15d4b988a868119c07cfdcd3aac960e /src/osd/mac/window.cpp
parenta93426ab33a6b64289595ecdd250e42bcc6a59c5 (diff)
Render-related cleanup
- Undo inclusion of screen.h within render.h and update many source files that were stealth-including the former - Move texture_format enum to rendertypes.h - rendlay.h: Make a few methods static - ui/info.cpp: Use C++11-style iteration for render targets
Diffstat (limited to 'src/osd/mac/window.cpp')
-rw-r--r--src/osd/mac/window.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/osd/mac/window.cpp b/src/osd/mac/window.cpp
index 4056958b0d9..4a150e54a35 100644
--- a/src/osd/mac/window.cpp
+++ b/src/osd/mac/window.cpp
@@ -20,6 +20,7 @@
#include "emu.h"
#include "emuopts.h"
#include "render.h"
+#include "screen.h"
#include "ui/uimain.h"
// OSD headers