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author | 2016-11-17 16:44:14 -0500 | |
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committer | 2016-11-17 16:44:14 -0500 | |
commit | 15534c9a494cc9f3d38a208e70a715e183f26bc5 (patch) | |
tree | 6c34e5f50ffc0a5ce8cd7bda337fded3e35bc41f /src/mame/includes/konamipt.h | |
parent | 0fb4fe79f8def330bdf6a9a08c59b211ca4e623c (diff) |
spellin werds (nw)
Diffstat (limited to 'src/mame/includes/konamipt.h')
-rw-r--r-- | src/mame/includes/konamipt.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/includes/konamipt.h b/src/mame/includes/konamipt.h index e3fbf3b708c..376499acec9 100644 --- a/src/mame/includes/konamipt.h +++ b/src/mame/includes/konamipt.h @@ -279,7 +279,7 @@ because they just need a few lines of code */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) -/**************************** Coinage Dip Swicthes ****************************/ +/**************************** Coinage Dip Switches ****************************/ /* Konami games from 80s-90s basically use only two kind of coinage dips. The only difference is in the settings corresponding to 0x00, which could be either 4C_5C |