diff options
author | 2016-10-22 13:13:17 +0200 | |
---|---|---|
committer | 2016-10-22 13:13:17 +0200 | |
commit | ddb290d5f615019c33c42b8d94e5a5254cabcf33 (patch) | |
tree | a70f688b0df3acd19da7b1151e5902e3c6af3fa5 /src/mame/drivers/wecleman.cpp | |
parent | 333bff8de64dfaeb98134000412796b4fdef970b (diff) |
NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
Diffstat (limited to 'src/mame/drivers/wecleman.cpp')
-rw-r--r-- | src/mame/drivers/wecleman.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mame/drivers/wecleman.cpp b/src/mame/drivers/wecleman.cpp index 4f5bac41fc5..cd63386c90b 100644 --- a/src/mame/drivers/wecleman.cpp +++ b/src/mame/drivers/wecleman.cpp @@ -969,7 +969,7 @@ static const gfx_layout wecleman_bg_layout = 8*8 }; -static const UINT32 wecleman_road_layout_xoffset[64] = +static const uint32_t wecleman_road_layout_xoffset[64] = { 0,7,6,5,4,3,2,1, 8,15,14,13,12,11,10,9, @@ -1007,7 +1007,7 @@ GFXDECODE_END Hot Chase Graphics Layout ***************************************************************************/ -static const UINT32 hotchase_road_layout_xoffset[64] = +static const uint32_t hotchase_road_layout_xoffset[64] = { 0*4,0*4,1*4,1*4,2*4,2*4,3*4,3*4,4*4,4*4,5*4,5*4,6*4,6*4,7*4,7*4, 8*4,8*4,9*4,9*4,10*4,10*4,11*4,11*4,12*4,12*4,13*4,13*4,14*4,14*4,15*4,15*4, @@ -1361,22 +1361,22 @@ void wecleman_state::wecleman_unpack_sprites() { const char *region = "gfx1"; // sprites - const UINT32 len = memregion(region)->bytes(); - UINT8 *src = memregion(region)->base() + len / 2 - 1; - UINT8 *dst = memregion(region)->base() + len - 1; + const uint32_t len = memregion(region)->bytes(); + uint8_t *src = memregion(region)->base() + len / 2 - 1; + uint8_t *dst = memregion(region)->base() + len - 1; while(dst > src) { - UINT8 data = *src--; + uint8_t data = *src--; if( (data&0xf0) == 0xf0 ) data &= 0x0f; if( (data&0x0f) == 0x0f ) data &= 0xf0; *dst-- = data & 0xF; *dst-- = data >> 4; } } -void wecleman_state::bitswap(UINT8 *src,size_t len,int _14,int _13,int _12,int _11,int _10,int _f,int _e,int _d,int _c,int _b,int _a,int _9,int _8,int _7,int _6,int _5,int _4,int _3,int _2,int _1,int _0) +void wecleman_state::bitswap(uint8_t *src,size_t len,int _14,int _13,int _12,int _11,int _10,int _f,int _e,int _d,int _c,int _b,int _a,int _9,int _8,int _7,int _6,int _5,int _4,int _3,int _2,int _1,int _0) { - std::vector<UINT8> buffer(len); + std::vector<uint8_t> buffer(len); int i; memcpy(&buffer[0],src,len); @@ -1391,8 +1391,8 @@ void wecleman_state::bitswap(UINT8 *src,size_t len,int _14,int _13,int _12,int _ DRIVER_INIT_MEMBER(wecleman_state,wecleman) { int i, len; - UINT8 *RAM; -// UINT16 *RAM1 = (UINT16 *) memregion("maincpu")->base(); /* Main CPU patches */ + uint8_t *RAM; +// uint16_t *RAM1 = (uint16_t *) memregion("maincpu")->base(); /* Main CPU patches */ // RAM1[0x08c2/2] = 0x601e; // faster self test /* Decode GFX Roms - Compensate for the address lines scrambling */ @@ -1651,20 +1651,20 @@ ROM_END void wecleman_state::hotchase_sprite_decode( int num16_banks, int bank_size ) { - UINT8 *base; + uint8_t *base; int i; base = memregion("gfx1")->base(); // sprites - std::vector<UINT8> temp( bank_size ); + std::vector<uint8_t> temp( bank_size ); for( i = num16_banks; i >0; i-- ){ - UINT8 *finish = base + 2*bank_size*i; - UINT8 *dest = finish - 2*bank_size; + uint8_t *finish = base + 2*bank_size*i; + uint8_t *dest = finish - 2*bank_size; - UINT8 *p1 = &temp[0]; - UINT8 *p2 = &temp[bank_size/2]; + uint8_t *p1 = &temp[0]; + uint8_t *p2 = &temp[bank_size/2]; - UINT8 data; + uint8_t data; memcpy (&temp[0], base+bank_size*(i-1), bank_size); @@ -1698,7 +1698,7 @@ void wecleman_state::hotchase_sprite_decode( int num16_banks, int bank_size ) /* Unpack sprites data and do some patching */ DRIVER_INIT_MEMBER(wecleman_state,hotchase) { -// UINT16 *RAM1 = (UINT16) memregion("maincpu")->base(); /* Main CPU patches */ +// uint16_t *RAM1 = (uint16_t) memregion("maincpu")->base(); /* Main CPU patches */ // RAM[0x1140/2] = 0x0015; RAM[0x195c/2] = 0x601A; // faster self test /* Now we can unpack each nibble of the sprites into a pixel (one byte) */ |