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author | 2016-11-17 16:44:14 -0500 | |
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committer | 2016-11-17 16:44:14 -0500 | |
commit | 15534c9a494cc9f3d38a208e70a715e183f26bc5 (patch) | |
tree | 6c34e5f50ffc0a5ce8cd7bda337fded3e35bc41f /src/mame/drivers/taito_x.cpp | |
parent | 0fb4fe79f8def330bdf6a9a08c59b211ca4e623c (diff) |
spellin werds (nw)
Diffstat (limited to 'src/mame/drivers/taito_x.cpp')
-rw-r--r-- | src/mame/drivers/taito_x.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/taito_x.cpp b/src/mame/drivers/taito_x.cpp index 1cb4bae5933..215a125b58a 100644 --- a/src/mame/drivers/taito_x.cpp +++ b/src/mame/drivers/taito_x.cpp @@ -241,7 +241,7 @@ Stephh's notes (based on the game M68000 code and some tests) : * 0x0002 (World) uses TAITO_COINAGE_WORLD - Notice screen only if region = 0x0001 - I can't tell if it's an ingame bug or an emulation bug, - but boss are far much harder when "Difficulty" Dip Swicth + but boss are far much harder when "Difficulty" Dip Switch is set to "Easy" : put a watch on 0xf00a76.w for level 1 boss and you'll notice that MSB is set to 0x01 instead of 0x00 - 'supermanu' has no Notice screen or FBI logo & statement |