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author Scott Stone <tafoid@gmail.com>2016-11-17 16:44:14 -0500
committer Scott Stone <tafoid@gmail.com>2016-11-17 16:44:14 -0500
commit15534c9a494cc9f3d38a208e70a715e183f26bc5 (patch)
tree6c34e5f50ffc0a5ce8cd7bda337fded3e35bc41f /src/mame/drivers/taito_x.cpp
parent0fb4fe79f8def330bdf6a9a08c59b211ca4e623c (diff)
spellin werds (nw)
Diffstat (limited to 'src/mame/drivers/taito_x.cpp')
-rw-r--r--src/mame/drivers/taito_x.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/taito_x.cpp b/src/mame/drivers/taito_x.cpp
index 1cb4bae5933..215a125b58a 100644
--- a/src/mame/drivers/taito_x.cpp
+++ b/src/mame/drivers/taito_x.cpp
@@ -241,7 +241,7 @@ Stephh's notes (based on the game M68000 code and some tests) :
* 0x0002 (World) uses TAITO_COINAGE_WORLD
- Notice screen only if region = 0x0001
- I can't tell if it's an ingame bug or an emulation bug,
- but boss are far much harder when "Difficulty" Dip Swicth
+ but boss are far much harder when "Difficulty" Dip Switch
is set to "Easy" : put a watch on 0xf00a76.w for level 1 boss
and you'll notice that MSB is set to 0x01 instead of 0x00
- 'supermanu' has no Notice screen or FBI logo & statement