diff options
author | 2020-05-28 18:10:20 +0200 | |
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committer | 2020-05-28 18:10:20 +0200 | |
commit | d4c772bcc7263dd2697a7977d196a96ad2d067a3 (patch) | |
tree | 3fa4d24ee8250f44ec9f7a0cc9df94bf8bd3c5cb /src/mame/drivers/luckgrln.cpp | |
parent | c7d667d41adaa9627a3350e7f984fe7fc431f081 (diff) |
drivers starting with i, j, k, l and m: more macro removal (nw)
Diffstat (limited to 'src/mame/drivers/luckgrln.cpp')
-rw-r--r-- | src/mame/drivers/luckgrln.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mame/drivers/luckgrln.cpp b/src/mame/drivers/luckgrln.cpp index 06903edff95..1f51af1feb8 100644 --- a/src/mame/drivers/luckgrln.cpp +++ b/src/mame/drivers/luckgrln.cpp @@ -126,15 +126,15 @@ private: int m_palette_count; uint8_t m_palette_ram[0x10000]; - template<uint8_t Reel> DECLARE_WRITE8_MEMBER(reel_ram_w); - template<uint8_t Reel> DECLARE_WRITE8_MEMBER(reel_attr_w); + template<uint8_t Reel> void reel_ram_w(offs_t offset, uint8_t data); + template<uint8_t Reel> void reel_attr_w(offs_t offset, uint8_t data); void output_w(uint8_t data); - DECLARE_WRITE8_MEMBER(palette_offset_low_w); - DECLARE_WRITE8_MEMBER(palette_offset_high_w); - DECLARE_WRITE8_MEMBER(palette_w); - DECLARE_WRITE8_MEMBER(lamps_a_w); - DECLARE_WRITE8_MEMBER(lamps_b_w); - DECLARE_WRITE8_MEMBER(counters_w); + void palette_offset_low_w(uint8_t data); + void palette_offset_high_w(uint8_t data); + void palette_w(uint8_t data); + void lamps_a_w(uint8_t data); + void lamps_b_w(uint8_t data); + void counters_w(uint8_t data); uint8_t test_r(); template<uint8_t Reel> TILE_GET_INFO_MEMBER(get_reel_tile_info); uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); @@ -156,14 +156,14 @@ void luckgrln_state::machine_start() } template<uint8_t Reel> -WRITE8_MEMBER(luckgrln_state::reel_ram_w) +void luckgrln_state::reel_ram_w(offs_t offset, uint8_t data) { m_reel_ram[Reel][offset] = data; m_reel_tilemap[Reel]->mark_tile_dirty(offset); } template<uint8_t Reel> -WRITE8_MEMBER(luckgrln_state::reel_attr_w) +void luckgrln_state::reel_attr_w(offs_t offset, uint8_t data) { m_reel_attr[Reel][offset] = data; m_reel_tilemap[Reel]->mark_tile_dirty(offset); @@ -354,17 +354,17 @@ void luckgrln_state::output_w(uint8_t data) -WRITE8_MEMBER(luckgrln_state::palette_offset_low_w) +void luckgrln_state::palette_offset_low_w(uint8_t data) { m_palette_count = data<<1; } -WRITE8_MEMBER(luckgrln_state::palette_offset_high_w) +void luckgrln_state::palette_offset_high_w(uint8_t data) { m_palette_count = m_palette_count | data<<9; } -WRITE8_MEMBER(luckgrln_state::palette_w) +void luckgrln_state::palette_w(uint8_t data) { m_palette_ram[m_palette_count] = data; @@ -386,7 +386,7 @@ WRITE8_MEMBER(luckgrln_state::palette_w) } /* Analyzing the lamps, the game should have a 12-buttons control layout */ -WRITE8_MEMBER(luckgrln_state::lamps_a_w) +void luckgrln_state::lamps_a_w(uint8_t data) { /* LAMPS A: @@ -406,7 +406,7 @@ WRITE8_MEMBER(luckgrln_state::lamps_a_w) m_lamps[i] = BIT(data, i); } -WRITE8_MEMBER(luckgrln_state::lamps_b_w) +void luckgrln_state::lamps_b_w(uint8_t data) { /* LAMPS B: @@ -423,7 +423,7 @@ WRITE8_MEMBER(luckgrln_state::lamps_b_w) m_lamps[i + 8] = BIT(data, i); } -WRITE8_MEMBER(luckgrln_state::counters_w) +void luckgrln_state::counters_w(uint8_t data) { /* COUNTERS: |