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author Scott Stone <tafoid@gmail.com>2016-11-17 16:44:14 -0500
committer Scott Stone <tafoid@gmail.com>2016-11-17 16:44:14 -0500
commit15534c9a494cc9f3d38a208e70a715e183f26bc5 (patch)
tree6c34e5f50ffc0a5ce8cd7bda337fded3e35bc41f /src/mame/drivers/karnov.cpp
parent0fb4fe79f8def330bdf6a9a08c59b211ca4e623c (diff)
spellin werds (nw)
Diffstat (limited to 'src/mame/drivers/karnov.cpp')
-rw-r--r--src/mame/drivers/karnov.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/karnov.cpp b/src/mame/drivers/karnov.cpp
index c9f41be03f8..08421318114 100644
--- a/src/mame/drivers/karnov.cpp
+++ b/src/mame/drivers/karnov.cpp
@@ -65,7 +65,7 @@ Stephh's notes (based on the games M68000 code and some tests) :
3b) 'chelnovu'
- DSW2 bit 6 freezes the game (code at 0x000654), but when you turn
- the Dip Swicth back to "Off", it adds credits as if COIN1 was pressed.
+ the Dip Switch back to "Off", it adds credits as if COIN1 was pressed.
Is that the correct behaviour ?
- Even if there is a "andi.w #$ffff, D5" instruction at 0x000ef0,
DSW2 bit 7 isn't tested in this set.