diff options
author | 2021-10-31 12:31:16 +1100 | |
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committer | 2021-10-31 12:31:16 +1100 | |
commit | d64ea5331b2312f81df464fb22dcef0191216d86 (patch) | |
tree | a3f3784371da401e6a675e5b6b9734b88281a08d /src/frontend/mame/ui/optsmenu.cpp | |
parent | cfffc54b61cabc5ef9533396bf87324eb5eeb63e (diff) |
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.
-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.
-plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.
-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.
-Regenerated message catalog sources. For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
Diffstat (limited to 'src/frontend/mame/ui/optsmenu.cpp')
-rw-r--r-- | src/frontend/mame/ui/optsmenu.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/frontend/mame/ui/optsmenu.cpp b/src/frontend/mame/ui/optsmenu.cpp index 998c8d17c23..d21f069f6f7 100644 --- a/src/frontend/mame/ui/optsmenu.cpp +++ b/src/frontend/mame/ui/optsmenu.cpp @@ -38,6 +38,7 @@ menu_simple_game_options::menu_simple_game_options( : menu(mui, container) , m_handler(std::move(handler)) { + set_process_flags(PROCESS_LR_REPEAT); } //------------------------------------------------- @@ -55,12 +56,11 @@ menu_simple_game_options::~menu_simple_game_options() // handle //------------------------------------------------- -void menu_simple_game_options::handle() +void menu_simple_game_options::handle(event const *ev) { // process the menu - event const *const menu_event(process(PROCESS_LR_REPEAT)); - if (menu_event && menu_event->itemref) - handle_item_event(*menu_event); + if (ev && ev->itemref) + handle_item_event(*ev); } //------------------------------------------------- @@ -167,6 +167,7 @@ menu_game_options::menu_game_options( , m_filter_data(filter_data) , m_main_filter(filter_data.get_current_filter_type()) { + set_process_flags(PROCESS_LR_REPEAT); } //------------------------------------------------- @@ -182,13 +183,11 @@ menu_game_options::~menu_game_options() // handle //------------------------------------------------- -void menu_game_options::handle() +void menu_game_options::handle(event const *ev) { // process the menu - process_parent(); - event const *const menu_event(process(PROCESS_LR_REPEAT | PROCESS_NOIMAGE)); - if (menu_event && menu_event->itemref) - handle_item_event(*menu_event); + if (ev && ev->itemref) + handle_item_event(*ev); } //------------------------------------------------- |