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author AJR <ajrhacker@users.noreply.github.com>2016-04-28 17:29:27 -0400
committer AJR <ajrhacker@users.noreply.github.com>2016-04-28 17:29:27 -0400
commitd5aa280c102c59b62497b029dc9f8aa835d15906 (patch)
treeb43815f7e4efa60a192610bd9da41de80ea72d91 /src/frontend/mame/ui/menu.cpp
parent248794e88f533403d1218bf9c3aee864fc672f72 (diff)
Move system name lookup into frontend (nw)
Diffstat (limited to 'src/frontend/mame/ui/menu.cpp')
-rw-r--r--src/frontend/mame/ui/menu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/frontend/mame/ui/menu.cpp b/src/frontend/mame/ui/menu.cpp
index af7213d172f..c2d329db905 100644
--- a/src/frontend/mame/ui/menu.cpp
+++ b/src/frontend/mame/ui/menu.cpp
@@ -2627,7 +2627,7 @@ void ui_menu::draw_palette_menu()
float gutter_width = lr_arrow_width * 1.3f;
int itemnum, linenum;
- if (ui().options().use_background_image() && machine().options().system() == nullptr && bgrnd_bitmap->valid())
+ if (ui().options().use_background_image() && &machine().system() == &GAME_NAME(___empty) && bgrnd_bitmap->valid())
container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, rgb_t::white, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
// compute the width and height of the full menu