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author | 2021-10-31 12:31:16 +1100 | |
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committer | 2021-10-31 12:31:16 +1100 | |
commit | d64ea5331b2312f81df464fb22dcef0191216d86 (patch) | |
tree | a3f3784371da401e6a675e5b6b9734b88281a08d /src/frontend/mame/ui/keyboard.cpp | |
parent | cfffc54b61cabc5ef9533396bf87324eb5eeb63e (diff) |
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.
-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.
-plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.
-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.
-Regenerated message catalog sources. For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
Diffstat (limited to 'src/frontend/mame/ui/keyboard.cpp')
-rw-r--r-- | src/frontend/mame/ui/keyboard.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/frontend/mame/ui/keyboard.cpp b/src/frontend/mame/ui/keyboard.cpp index 36f12753e0c..7f6ffefb064 100644 --- a/src/frontend/mame/ui/keyboard.cpp +++ b/src/frontend/mame/ui/keyboard.cpp @@ -64,15 +64,14 @@ menu_keyboard_mode::~menu_keyboard_mode() { } -void menu_keyboard_mode::handle() +void menu_keyboard_mode::handle(event const *ev) { - event const *const menu_event(process(0)); - if (menu_event && uintptr_t(menu_event->itemref)) + if (ev && uintptr_t(ev->itemref)) { natural_keyboard &natkbd(machine().natkeyboard()); - uintptr_t const ref(uintptr_t(menu_event->itemref)); - bool const left(IPT_UI_LEFT == menu_event->iptkey); - bool const right(IPT_UI_RIGHT == menu_event->iptkey); + uintptr_t const ref(uintptr_t(ev->itemref)); + bool const left(IPT_UI_LEFT == ev->iptkey); + bool const right(IPT_UI_RIGHT == ev->iptkey); if (ITEM_KBMODE == ref) { if ((left || right) && (natkbd.in_use() != right)) |