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author Vas Crabb <cuavas@users.noreply.github.com>2021-10-31 12:31:16 +1100
committer GitHub <noreply@github.com>2021-10-31 12:31:16 +1100
commitd64ea5331b2312f81df464fb22dcef0191216d86 (patch)
treea3f3784371da401e6a675e5b6b9734b88281a08d /src/frontend/mame/ui/keyboard.cpp
parentcfffc54b61cabc5ef9533396bf87324eb5eeb63e (diff)
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
Diffstat (limited to 'src/frontend/mame/ui/keyboard.cpp')
-rw-r--r--src/frontend/mame/ui/keyboard.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/frontend/mame/ui/keyboard.cpp b/src/frontend/mame/ui/keyboard.cpp
index 36f12753e0c..7f6ffefb064 100644
--- a/src/frontend/mame/ui/keyboard.cpp
+++ b/src/frontend/mame/ui/keyboard.cpp
@@ -64,15 +64,14 @@ menu_keyboard_mode::~menu_keyboard_mode()
{
}
-void menu_keyboard_mode::handle()
+void menu_keyboard_mode::handle(event const *ev)
{
- event const *const menu_event(process(0));
- if (menu_event && uintptr_t(menu_event->itemref))
+ if (ev && uintptr_t(ev->itemref))
{
natural_keyboard &natkbd(machine().natkeyboard());
- uintptr_t const ref(uintptr_t(menu_event->itemref));
- bool const left(IPT_UI_LEFT == menu_event->iptkey);
- bool const right(IPT_UI_RIGHT == menu_event->iptkey);
+ uintptr_t const ref(uintptr_t(ev->itemref));
+ bool const left(IPT_UI_LEFT == ev->iptkey);
+ bool const right(IPT_UI_RIGHT == ev->iptkey);
if (ITEM_KBMODE == ref)
{
if ((left || right) && (natkbd.in_use() != right))