summaryrefslogtreecommitdiffstats
path: root/src/frontend/mame/ui/inputmap.cpp
diff options
context:
space:
mode:
author Vas Crabb <vas@vastheman.com>2021-03-12 01:15:08 +1100
committer Vas Crabb <vas@vastheman.com>2021-03-12 01:15:08 +1100
commit4cf96da22c09651c1da2b27ee61028d558e7af49 (patch)
tree4482cdc706be33b29d050fb8b0f84c457ba20ba9 /src/frontend/mame/ui/inputmap.cpp
parentb38a77bca54c007f995b9bb47687354d154b6be5 (diff)
-A few incremental UI code improvements:
* Simplified message when toggling UI controls. * Show actual configured UI toggle key, not misleading hard-coded text. * Push window activated/deactivated events to UI manager. * Simplified SDL window event handling code - events are pretty precise. -Miscellaneous code cleanup.
Diffstat (limited to 'src/frontend/mame/ui/inputmap.cpp')
-rw-r--r--src/frontend/mame/ui/inputmap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/frontend/mame/ui/inputmap.cpp b/src/frontend/mame/ui/inputmap.cpp
index 72e93216943..a4638e76536 100644
--- a/src/frontend/mame/ui/inputmap.cpp
+++ b/src/frontend/mame/ui/inputmap.cpp
@@ -38,7 +38,7 @@ void menu_input_groups::populate(float &customtop, float &custombottom)
item_append(_("User Interface"), 0, (void *)uintptr_t(IPG_UI + 1));
for (int player = 0; player < MAX_PLAYERS; player++)
{
- auto s = string_format("Player %d Controls", player + 1);
+ auto s = string_format(_("Player %1$d Controls"), player + 1);
item_append(s, 0, (void *)uintptr_t(IPG_PLAYER1 + player + 1));
}
item_append(_("Other Controls"), 0, (void *)uintptr_t(IPG_OTHER + 1));