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author Vas Crabb <vas@vastheman.com>2016-07-10 02:42:38 +1000
committer Vas Crabb <vas@vastheman.com>2016-07-10 03:01:13 +1000
commit1abf53ca6a7a01ae2d4491825a97b0a4baef634a (patch)
tree2a061c81dab912dbf52f8cdd54f97507820029dd /src/frontend/mame/ui/auditmenu.cpp
parent2364b48f0dd496de3908fa4d3bcd24693a5f6231 (diff)
UI code refactoring: [Vas Crabb]
* Split out main menu and dat box drawing from base class * Make a bunch of class statics proper per-machine persistent objects * Object lifecycle fixes
Diffstat (limited to 'src/frontend/mame/ui/auditmenu.cpp')
-rw-r--r--src/frontend/mame/ui/auditmenu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/frontend/mame/ui/auditmenu.cpp b/src/frontend/mame/ui/auditmenu.cpp
index 26c667401c0..ea3058914ab 100644
--- a/src/frontend/mame/ui/auditmenu.cpp
+++ b/src/frontend/mame/ui/auditmenu.cpp
@@ -159,7 +159,7 @@ void menu_audit::handle()
std::stable_sort(m_unavailablesorted.begin(), m_unavailablesorted.end(), sorted_game_list);
save_available_machines();
reset_parent(reset_options::SELECT_FIRST);
- menu::stack_pop(machine());
+ stack_pop();
}
//-------------------------------------------------