diff options
author | 2016-07-10 02:42:38 +1000 | |
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committer | 2016-07-10 03:01:13 +1000 | |
commit | 1abf53ca6a7a01ae2d4491825a97b0a4baef634a (patch) | |
tree | 2a061c81dab912dbf52f8cdd54f97507820029dd /src/frontend/mame/ui/auditmenu.cpp | |
parent | 2364b48f0dd496de3908fa4d3bcd24693a5f6231 (diff) |
UI code refactoring: [Vas Crabb]
* Split out main menu and dat box drawing from base class
* Make a bunch of class statics proper per-machine persistent objects
* Object lifecycle fixes
Diffstat (limited to 'src/frontend/mame/ui/auditmenu.cpp')
-rw-r--r-- | src/frontend/mame/ui/auditmenu.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/frontend/mame/ui/auditmenu.cpp b/src/frontend/mame/ui/auditmenu.cpp index 26c667401c0..ea3058914ab 100644 --- a/src/frontend/mame/ui/auditmenu.cpp +++ b/src/frontend/mame/ui/auditmenu.cpp @@ -159,7 +159,7 @@ void menu_audit::handle() std::stable_sort(m_unavailablesorted.begin(), m_unavailablesorted.end(), sorted_game_list); save_available_machines(); reset_parent(reset_options::SELECT_FIRST); - menu::stack_pop(machine()); + stack_pop(); } //------------------------------------------------- |