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author Vas Crabb <vas@vastheman.com>2020-12-13 09:54:03 +1100
committer Vas Crabb <vas@vastheman.com>2020-12-13 09:54:03 +1100
commit4d7ef2749083e5e3aaf41e5b2c6b03a93c237c47 (patch)
tree47076411b64212db0145e73f953325affa9d49dc /src/frontend/mame/luaengine.h
parentbc951bcfa9c9b4a54e40dc3ab5559531f820fafc (diff)
-luaengine.cpp: Clean up render classes and expose screen image adjustments.
* Started moving Lua class reference to docs. Expecting people to find the class reference material in the source isn’t going to help make it approachable. The docs allow longer explanations, better formatting, and cross reference links. * Added another layout scripting example to the docs. -goldnpkr.cpp: Minor clean-up. * Improved the short names for Witch Card and Witch Game clone sets. * Made Witch Up & Down artwork clickable. * Added working Video Klein sets where the parent is a working Video Klein set to the tiny subtarget. * Removed history from the header comment - we have version control for a readon.
Diffstat (limited to 'src/frontend/mame/luaengine.h')
-rw-r--r--src/frontend/mame/luaengine.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/frontend/mame/luaengine.h b/src/frontend/mame/luaengine.h
index 1157d2083c2..b0bbf2210c3 100644
--- a/src/frontend/mame/luaengine.h
+++ b/src/frontend/mame/luaengine.h
@@ -37,7 +37,8 @@ public:
template <typename T> struct object_ptr_vector_wrapper;
template <typename T> struct tag_object_ptr_map;
template <typename T> using standard_tag_object_ptr_map = tag_object_ptr_map<std::unordered_map<std::string, std::unique_ptr<T> > >;
- template <typename T, typename C, typename I = typename C::iterator> struct immutable_container_helper;
+ template <typename T> struct immutable_container_helper;
+ template <typename T, typename C, typename I = typename C::iterator> struct immutable_collection_helper;
// construction/destruction
lua_engine();