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author Miodrag Milanovic <mmicko@gmail.com>2016-04-23 11:25:03 +0200
committer Miodrag Milanovic <mmicko@gmail.com>2016-04-23 11:26:47 +0200
commit1c726824f2b2cc7c6c03ff975e548b72f9b2c0a9 (patch)
tree020f20da5a8cd822065c1839bc7a53f826803a3d /src/emu/drivers/empty.cpp
parent01657a63c13c79c5f045ba4ecb4c2fd7f7c5a1f8 (diff)
Split UI and frontend part from core [Miodrag Milanovic]
Diffstat (limited to 'src/emu/drivers/empty.cpp')
-rw-r--r--src/emu/drivers/empty.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/emu/drivers/empty.cpp b/src/emu/drivers/empty.cpp
index 9b075c10308..86ba96bf2dc 100644
--- a/src/emu/drivers/empty.cpp
+++ b/src/emu/drivers/empty.cpp
@@ -11,9 +11,6 @@
#include "emu.h"
#include "emuopts.h"
#include "render.h"
-#include "ui/selgame.h"
-#include "ui/simpleselgame.h"
-
//**************************************************************************
// DRIVER STATE
@@ -30,12 +27,7 @@ public:
virtual void machine_start() override
{
- // force the UI to show the game select screen
- if (strcmp(machine().options().ui(),"simple")==0) {
- ui_simple_menu_select_game::force_game_select(machine(), &machine().render().ui_container());
- } else {
- ui_menu_select_game::force_game_select(machine(), &machine().render().ui_container());
- }
+ emulator_info::display_ui_chooser(machine());
}
UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)