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author | 2022-02-09 09:18:19 -0900 | |
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committer | 2022-02-09 13:18:19 -0500 | |
commit | 0d8ac5b7608e87160071d41d2b98040f98f11132 (patch) | |
tree | f594b52646cae5a2f980f228aeed2996f001ffa2 /docs/source/techspecs | |
parent | 56db643ab0315a0d6ffbaf708afc1c6f599bdbf2 (diff) |
nes.cpp, playch10.cpp, vsnes.cpp: Made zapper less bad. (#9284)
- Limited light detection to scanlines recently drawn by CRT.
- Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white.
- Bugs fixed:
* not detecting hits on certain white objects
* misdetecting hits on objects far away from the pointer
* not being able to track where zapper is pointed in demo/test software
Diffstat (limited to 'docs/source/techspecs')
0 files changed, 0 insertions, 0 deletions