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author Firehawke <34792592+Firehawke@users.noreply.github.com>2021-01-28 06:59:06 -0700
committer GitHub <noreply@github.com>2021-01-29 00:59:06 +1100
commit7f84a651d71f27687513e169d888db03088e0633 (patch)
tree91121dfcf8dea31b23adfc283571966a515c26db /docs/source/initialsetup
parent86666f388eb8ee809a953e320acb828f2bd574c1 (diff)
Change "mame64" to "mame" in docs (#7709)
Diffstat (limited to 'docs/source/initialsetup')
-rw-r--r--docs/source/initialsetup/compilingmame.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/source/initialsetup/compilingmame.rst b/docs/source/initialsetup/compilingmame.rst
index d8caf2a4e93..cdcb0c05767 100644
--- a/docs/source/initialsetup/compilingmame.rst
+++ b/docs/source/initialsetup/compilingmame.rst
@@ -71,7 +71,7 @@ building MAME on a 64-bit system. Instructions may need to be adjusted for
window management, audio/video output, font rendering, etc. If you want to
use the portable SDL (Simple DirectMedia Layer) interfaces instead, you can
add **OSD=sdl** to the make options. The main emulator binary will have an
- ``sdl`` prefix prepended (e.g. ``sdlmame64.exe`` or ``sdlmame.exe``). You
+ ``sdl`` prefix prepended (e.g. ``sdlmame.exe``). You
will need to install the MSYS2 packages for SDL 2 version 2.0.3 or later.
* By default, MAME will include the native Windows debugger. To also include
the portable Qt debugger, add **USE_QTDEBUG=1** to the make options. You