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author sasuke-arcade <58130089+sasuke-arcade@users.noreply.github.com>2021-04-22 04:12:57 +0900
committer GitHub <noreply@github.com>2021-04-21 21:12:57 +0200
commitd82c2d1c65360dbe7612938175c39a3213b9ddf5 (patch)
tree24a0b21ba708587d4fd91207ef454b6cdc5029fa /docs/release/scripts/src/tools.lua
parent2de93e31ea2f98039451fb8ee366d0ffea3a1f5b (diff)
cyclemb.cpp: Improve input, sound, flip screen, and dip switches (#7979)
* cyclemb.cpp: Improve input, sound, flip screen, and dip switches - Support for correct input of Cycle Maaboh roller controller. Previous inputs did not work correctly. This made it impossible to clear stage 3 and later, which requires roller inputs. - Fixed possibly incorrect handling of sound latch. Fixed issue where Cycle Maaboh would not play the stage music. Previously, command to get input was being overwritten by sound latch. - Support I/O input for hiding screen. Screen switching at start of a stage is now correct. - Fixed position of tilemap in flip screen of Cycle Maaboh. - Added support for Sky Destroyer flipscreen. - Fixed dipswitches. Removed definition of unused bits for non-dipswitch inputs. Added some dipswitch definitions. - Implemented work RAM switching for sprites. Games on this board used to switch two sprites work RAM every frame. This implementation improved the frame rate of the sprites.
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