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author | 2019-07-25 23:12:30 +1000 | |
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committer | 2019-07-25 23:35:51 +1000 | |
commit | c625775ac4fbdf1b966c6bf6a4a838c60775eade (patch) | |
tree | dd55891bbf63cbe7f1df0c6f043a3283ede8f9e1 | |
parent | db0110d12b4f86469cef97753d73597061d2872b (diff) |
tilemap - fix calculation of visible area height and width.
-rw-r--r-- | src/emu/tilemap.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/emu/tilemap.cpp b/src/emu/tilemap.cpp index c5c0ff16ad3..68653d8915a 100644 --- a/src/emu/tilemap.cpp +++ b/src/emu/tilemap.cpp @@ -953,8 +953,8 @@ g_profiler.start(PROFILER_TILEMAP_DRAW); // flip the tilemap around the center of the visible area rectangle visarea = screen.visible_area(); - u32 width = visarea.left() + visarea.right() + 1; - u32 height = visarea.top() + visarea.bottom() + 1; + u32 width = visarea.right() - visarea.left() + 1; + u32 height = visarea.bottom() - visarea.top() + 1; // XY scrolling playfield if (m_scrollrows == 1 && m_scrollcols == 1) |