diff options
author | 2022-03-24 20:53:06 +1100 | |
---|---|---|
committer | 2022-03-24 20:53:06 +1100 | |
commit | 399576e1f4fa58aa553921f9753d80ba2981a004 (patch) | |
tree | a05fb2b21bfc4d733e5daccd1fe6b9d4710b8d53 | |
parent | ca2d086cd7bf782f696e32ca362b9bf87977d7d8 (diff) |
zac_1: improved the sounds
-rw-r--r-- | src/mame/drivers/zac_1.cpp | 289 | ||||
-rw-r--r-- | src/mame/drivers/zac_proto.cpp | 62 |
2 files changed, 206 insertions, 145 deletions
diff --git a/src/mame/drivers/zac_1.cpp b/src/mame/drivers/zac_1.cpp index e98b5b8daef..9761b2bad6a 100644 --- a/src/mame/drivers/zac_1.cpp +++ b/src/mame/drivers/zac_1.cpp @@ -5,8 +5,6 @@ PINBALL Zaccaria Generation 1 -Made working in Sept 2012 [Robbbert] - Setup is via a menu - there are no dipswitches. If you see 6 and 9 flashing at start- this indicates the battery is flat, @@ -16,9 +14,16 @@ At start, the highscore will be set to a random value. Beating this score will award a bonus. Tilting will cause the high score to advance by 100,000. If at any time you 'clock' the machine (ie exceed 999,990), the last digit will - flash, indicating you have a million. + flash, indicating you have a million. All games have 6-digit displays - don't be + fooled by the numerous videos of recreations on YouTube. -The ball number is how many balls are left. 1 = last ball. +All games: +- To start, press 1 +- Press X to end ball +- Ball counter runs backwards, so 1 = last ball. +- Earth Wind Fire, Locomotion: + When on the last ball, scoring points racks up a bonus counter. At the end, you get + an extra timed part, with infinite balls until the time runs out. Then press X. Games: - Combat @@ -32,6 +37,8 @@ Games: - Space Shuttle - Earth Wind Fire - Locomotion +**** Other Manufacturer **** +- Horror (conversion of Space Shuttle) Sound - there's 5 sound boards 1. 4 audio oscillators which can be switched on and off independently. It's shown @@ -55,8 +62,9 @@ Status: ToDo: - Monotone oscillator frequencies are guesses. We assume that only one tone at a time is used. -- NE555 for hotwheel,strapids,stargod,stargodb,firemntn. -- Sound for stargoda +- hotwheel,strapids,stargod,stargodb,firemntn: NE555 to add +- stargod: Sound is totally bad (stargodb is ok) +- stargoda: Different unknown sound card - No machines sound like the real ones - Inbuilt Printer @@ -105,16 +113,21 @@ public: void zac4(machine_config &config); private: - uint8_t ctrl_r(); - void ctrl_w(uint8_t data); + u8 ctrl_r(); + void ctrl_w(u8 data); + DECLARE_READ_LINE_MEMBER(audio_t1_r); DECLARE_READ_LINE_MEMBER(serial_r); DECLARE_WRITE_LINE_MEMBER(serial_w); DECLARE_WRITE_LINE_MEMBER(noise_w); DECLARE_WRITE_LINE_MEMBER(clock_w); - uint8_t reset_int_r(); - void reset_int_w(uint8_t data); + u8 reset_int_r(); + void reset_int_w(u8 data); TIMER_DEVICE_CALLBACK_MEMBER(zac_1_inttimer); TIMER_DEVICE_CALLBACK_MEMBER(zac_1_outtimer); + virtual void machine_reset() override; + virtual void machine_start() override; + void audio_command_w(u8 data); + u8 audio_command_r(); void locomotp_data(address_map &map); void locomotp_io(address_map &map); @@ -125,22 +138,18 @@ private: void audio_data(address_map &map); void audio_io(address_map &map); - uint8_t m_t_c = 0U; - uint8_t m_out_offs = 0U; - uint8_t m_input_line = 0U; + u8 m_t_c = 0U; + u8 m_out_offs = 0U; + u8 m_input_line = 0U; u8 m_sn_store = 0xffU; - bool m_clock_state = 0; - bool m_noise_state = 0; u8 m_40193 = 0U; - virtual void machine_reset() override; - virtual void machine_start() override; - void audio_command_w(uint8_t data); - uint8_t audio_command_r(); - DECLARE_READ_LINE_MEMBER(audio_t1_r); + bool m_clock_state = false; + bool m_noise_state = false; + required_device<s2650_device> m_maincpu; optional_device<i8035_device> m_audiocpu; optional_device<speaker_sound_device> m_speaker; - required_shared_ptr<uint8_t> m_p_ram; + required_shared_ptr<u8> m_p_ram; optional_device<clock_device> m_monotone; optional_device<clock_device> m_astable; optional_device<dac_byte_interface> m_dac; @@ -182,9 +191,9 @@ void zac_1_state::audio_io(address_map &map) map(0x80, 0xff).r(FUNC(zac_1_state::audio_command_r)); // 40097 } -static INPUT_PORTS_START( zac_1 ) +static INPUT_PORTS_START( common ) PORT_START("TEST") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Test") PORT_CODE(KEYCODE_3_PAD) // doesn't seem to do anything + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("CPU Test") PORT_CODE(KEYCODE_3_PAD) // doesn't seem to do anything PORT_START("DSW2") PORT_DIPNAME( 0x10, 0x10, "Sound Test" ) @@ -209,8 +218,11 @@ static INPUT_PORTS_START( zac_1 ) PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) // Another tilt PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("Burn Test") PORT_CODE(KEYCODE_2_PAD) +INPUT_PORTS_END + +static INPUT_PORTS_START( firemntn ) + PORT_INCLUDE( common ) - // from here there are variations per game PORT_START("X2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Flap") PORT_CODE(KEYCODE_A) @@ -244,100 +256,131 @@ static INPUT_PORTS_START( zac_1 ) PORT_START("X5") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 1") PORT_CODE(KEYCODE_Y) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 2") PORT_CODE(KEYCODE_Z) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 3") PORT_CODE(KEYCODE_EQUALS) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 4") PORT_CODE(KEYCODE_BACKSPACE) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 1") PORT_CODE(KEYCODE_OPENBRACE) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 2") PORT_CODE(KEYCODE_CLOSEBRACE) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 3") PORT_CODE(KEYCODE_BACKSLASH) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 4") PORT_CODE(KEYCODE_COLON) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 3") PORT_CODE(KEYCODE_COMMA) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 4") PORT_CODE(KEYCODE_STOP) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 1") PORT_CODE(KEYCODE_SLASH) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 2") PORT_CODE(KEYCODE_COLON) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 3") PORT_CODE(KEYCODE_QUOTE) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 4") PORT_CODE(KEYCODE_ENTER) INPUT_PORTS_END -void zac_1_state::audio_command_w(uint8_t data) +static INPUT_PORTS_START( zac_1 ) + PORT_INCLUDE( common ) + + PORT_START("X2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP17") PORT_CODE(KEYCODE_A) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP18") PORT_CODE(KEYCODE_B) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP19") PORT_CODE(KEYCODE_C) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP20") PORT_CODE(KEYCODE_D) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP21") PORT_CODE(KEYCODE_E) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP22") PORT_CODE(KEYCODE_F) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP23") PORT_CODE(KEYCODE_G) + + PORT_START("X3") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP24") PORT_CODE(KEYCODE_H) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP25") PORT_CODE(KEYCODE_I) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP26") PORT_CODE(KEYCODE_J) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP27") PORT_CODE(KEYCODE_K) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP28") PORT_CODE(KEYCODE_L) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP29") PORT_CODE(KEYCODE_M) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP30") PORT_CODE(KEYCODE_N) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP31") PORT_CODE(KEYCODE_O) + + PORT_START("X4") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP32") PORT_CODE(KEYCODE_P) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP33") PORT_CODE(KEYCODE_Q) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP34") PORT_CODE(KEYCODE_R) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP35") PORT_CODE(KEYCODE_S) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP36") PORT_CODE(KEYCODE_T) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP37") PORT_CODE(KEYCODE_U) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP38") PORT_CODE(KEYCODE_V) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP39") PORT_CODE(KEYCODE_W) + + PORT_START("X5") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP40") PORT_CODE(KEYCODE_Y) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP41") PORT_CODE(KEYCODE_Z) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP42") PORT_CODE(KEYCODE_COMMA) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP43") PORT_CODE(KEYCODE_STOP) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP44") PORT_CODE(KEYCODE_SLASH) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP45") PORT_CODE(KEYCODE_COLON) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP46") PORT_CODE(KEYCODE_QUOTE) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP47") PORT_CODE(KEYCODE_ENTER) +INPUT_PORTS_END + +void zac_1_state::audio_command_w(u8 data) { + static const double res[8] { RES_INF, 4700, 2000, 820, 680, 560, 470, 330 }; // locomotp slf resistors + if (m_soundlatch) m_soundlatch->write(data); if (m_sn) { - if (m_p_ram[0x86]==1 || m_p_ram[0xb2]==1) // check for game over or tilt - { - m_sn->enable_w(1); + //if (m_p_ram[0x86]==1 || m_p_ram[0xb2]==1) // check for game over or tilt + //{ + //m_sn->enable_w(1); + //return; + //} + + if (data == m_sn_store) return; - } + m_sn_store = data; + // Locomotion if (m_astable) { + // check for the steam whistle + if (data == 3) + m_astable->set_unscaled_clock(1277); + else + { + m_astable->set_unscaled_clock(0); + m_clock_state = 0; + } + + // 4028 (U12) choose an action upon the 40193 (increment, decrement, reset) switch (data) { - case 0: - m_astable->set_unscaled_clock(0); - m_clock_state = 0; + case 7: // schematic says 0 in error m_40193 = 0; break; case 1: - m_astable->set_unscaled_clock(0); - m_clock_state = 0; if (m_40193 < 7) m_40193++; break; case 2: - m_astable->set_unscaled_clock(0); - m_clock_state = 0; if (m_40193 > 1) m_40193--; break; - case 3: - m_astable->set_unscaled_clock(1277); - break; - default: + default: // other numbers are for electronic sounds break; } - m_sn->envelope_1_w(0); - m_sn->envelope_2_w(1); - m_sn->mixer_b_w(0); - m_sn->mixer_c_w(1); - - switch (m_40193) + if (m_40193) { - case 0: - m_sn->envelope_1_w(1); - m_sn->envelope_2_w(0); - m_sn->mixer_b_w(1); - m_sn->mixer_c_w(0); - break; - case 1: - m_sn->slf_res_w(RES_K(4700)); - break; - case 2: - m_sn->slf_res_w(RES_K(2000)); - break; - case 3: - m_sn->slf_res_w(RES_K(820)); - break; - case 4: - m_sn->slf_res_w(RES_K(680)); - break; - case 5: - m_sn->slf_res_w(RES_K(560)); - break; - case 6: - m_sn->slf_res_w(RES_K(470)); - break; - case 7: - m_sn->slf_res_w(RES_K(330)); - break; - default: - break; + // select locomotive speed (jiggle B and V to adjust throttle) + m_sn->envelope_1_w(0); + m_sn->envelope_2_w(1); + m_sn->mixer_b_w(0); + m_sn->mixer_c_w(1); + m_sn->slf_res_w(RES_K(res[m_40193 & 7])); + m_sn->enable_w(0); + } + else + { + // constant hiss of steam + m_sn->envelope_1_w(1); + m_sn->envelope_2_w(0); + m_sn->mixer_b_w(1); + m_sn->mixer_c_w(0); + m_sn->slf_res_w(RES_INF); // pin is disconnected + m_sn->enable_w(1); } - m_sn->enable_w(0); } else { // Hotwheels, Stargod, Strapids, Firemntn - if (data == m_sn_store) - return; - m_sn_store = data; if (!BIT(data, 0)) m_sn->enable_w(1); m_sn->vco_w(1); @@ -346,6 +389,7 @@ void zac_1_state::audio_command_w(uint8_t data) m_sn->vco_res_w(RES_K(100)); m_sn->slf_res_w(RES_M(1)); m_sn->one_shot_res_w(RES_K(1500)); + m_sn->set_pitch_voltage(2.5); // wrong, this is varied by a waveform from the 555. // These extra resistors are in parallel with the above ones, the resultant value is used. switch (data >> 1) { @@ -409,7 +453,7 @@ WRITE_LINE_MEMBER( zac_1_state::clock_w ) m_speaker->level_w((m_clock_state && m_noise_state) ? 1 : 0); } -uint8_t zac_1_state::audio_command_r() +u8 zac_1_state::audio_command_r() { return m_soundlatch->read() | (ioport("DSW2")->read() & 0x30); } @@ -419,7 +463,7 @@ READ_LINE_MEMBER(zac_1_state::audio_t1_r) return (m_soundlatch->read() == 0); } -uint8_t zac_1_state::ctrl_r() +u8 zac_1_state::ctrl_r() { // reads inputs if (m_input_line == 0xfe) @@ -443,12 +487,12 @@ uint8_t zac_1_state::ctrl_r() return 0xff; } -void zac_1_state::ctrl_w(uint8_t data) +void zac_1_state::ctrl_w(u8 data) { m_input_line = data; } -void zac_1_state::reset_int_w(uint8_t data) +void zac_1_state::reset_int_w(u8 data) { m_maincpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE); } @@ -483,7 +527,7 @@ void zac_1_state::machine_reset() else { m_p_ram[0xc0] = 3; // 3 balls - for (uint8_t i=0xc1; i < 0xd6; i++) + for (u8 i=0xc1; i < 0xd6; i++) m_p_ram[i] = 1; // enable match & coin slots m_p_ram[0xf7] = 5; m_p_ram[0xf8] = 0x0a; @@ -517,7 +561,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(zac_1_state::zac_1_inttimer) 182E-183F is a storage area for inputs. */ TIMER_DEVICE_CALLBACK_MEMBER(zac_1_state::zac_1_outtimer) { - static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // 4511 + static const u8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // 4511 m_out_offs++; if (m_out_offs > 0xbf) m_out_offs = 0; @@ -527,8 +571,8 @@ TIMER_DEVICE_CALLBACK_MEMBER(zac_1_state::zac_1_outtimer) // display if (m_out_offs < 0x2e) { - uint8_t display = (m_out_offs >> 3) & 7; - uint8_t digit = m_out_offs & 7; + u8 display = (m_out_offs >> 3) & 7; + u8 digit = m_out_offs & 7; m_digits[display * 10 + digit] = patterns[data]; if (m_out_offs == 0x16) audio_command_w(data); @@ -647,9 +691,9 @@ void zac_1_state::zac3(machine_config &config) m_sn->set_pitch_voltage(5.0); m_sn->set_slf_params(CAP_U(2.2), RES_M(1)); m_sn->set_oneshot_params(CAP_U(2.2), RES_K(1500)); - m_sn->set_vco_mode(0); - m_sn->set_mixer_params(1, 1, 1); - m_sn->set_envelope_params(0, 1); + m_sn->set_vco_mode(1); + m_sn->set_mixer_params(0, 0, 0); + m_sn->set_envelope_params(1, 0); m_sn->add_route(ALL_OUTPUTS, "mono", 0.30); // add NE555 here - it provides external vco control, // with 2 fixed frequencies and an auto-sliding frequency @@ -682,7 +726,7 @@ void zac_1_state::locomotp_data(address_map &map) map(S2650_DATA_PORT, S2650_DATA_PORT).r(FUNC(zac_1_state::reset_int_r)); } -uint8_t zac_1_state::reset_int_r() +u8 zac_1_state::reset_int_r() { m_maincpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE); return 0; @@ -708,7 +752,7 @@ void zac_1_state::locomotp(machine_config &config) m_sn->set_slf_params(CAP_N(220), RES_K(560)); m_sn->set_oneshot_params(CAP_U(1), RES_K(330)); m_sn->set_mixer_params(0, 0, 0); - m_sn->add_route(ALL_OUTPUTS, "mono", 0.30); + m_sn->add_route(ALL_OUTPUTS, "mono", 0.125); // MM5837 noise device mm5837_device &noise(MM5837(config, "noise")); @@ -720,6 +764,30 @@ void zac_1_state::locomotp(machine_config &config) m_astable->signal_handler().set(FUNC(zac_1_state::clock_w)); } +/* SYSTEM-1 ALTERNATE ROMS ======================================================================= + +This is a list of known alternate roms. + +Hot Wheels (alternatives for rom3) +ROM_LOAD( "hw04-3-425i.bin", 0x0800, 0x0400, CRC(ef0dcd76) SHA1(2250ecb883534df394466bdae96cef1ab7adf190) ) +ROM_LOAD( "hw04-3-429a.bin", 0x0800, 0x0400, CRC(997daff6) SHA1(c0889f1c48e72cdf4b10548442002b31499d4123) ) +ROM_LOAD( "hw04-3-5245.bin", 0x0800, 0x0400, CRC(2067112a) SHA1(8a6c21c6d0fff97b3577f0334d0f5e45a1f076c8) ) + +Locomotion (tested, not working) +ROM_LOAD( "loc-2.fil", 0x1c00, 0x0800, CRC(2ca902ac) SHA1(39d2728194933527f2aa4b2f5c2b2695b31bbedf) ) +ROM_LOAD( "loc-4.fil", 0x0c00, 0x0800, CRC(c370a033) SHA1(e21c008662d7253d0eabf68832f93eb458999748) ) +ROM_LOAD( "loc-5.fil", 0x1000, 0x0800, CRC(ba1f3e71) SHA1(f691a9b50295a1ec60c85c820c90d4af629ebc9c) ) + +Space Shuttle +ROM_LOAD( "campioneflash1-2-3.bin", 0x0000, 0x0800, CRC(61894206) SHA1(f78724b416c27c26990ad28c1c4f5376353be55b) ) +ROM_LOAD( "flash17.bin", 0x0000, 0x0800, CRC(5049326d) SHA1(3b2f4ea054962bf4ba41d46663b7d3d9a77590ef) ) +ROM_LOAD( "spaceshuttle3.bin", 0x0800, 0x0400, CRC(c6a95dfc) SHA1(135e65264455da41c35a68378227b1b84517f98c) ) + +Star God (tested, not working) +ROM_LOAD( "stargod5.lgc", 0x1000, 0x0400, CRC(03cd4e24) SHA1(b73d383dc71e44277de9116a702b899a54ce32b9) ) +ROM_LOAD( "stargod.snd", 0x7800, 0x0800, CRC(5079e493) SHA1(51d366cdd09ad00b8b016b0ea1c85ac95ef94d71) ) + +*/ /*-------------------------------- / Earth Wind Fire (04/81) @@ -776,10 +844,6 @@ ROM_START(hotwheel) ROM_LOAD ( "htwhls_4.u4", 0x0c00, 0x0400, CRC(974804ba) SHA1(f35c1b52327b2d3170a9a28dbee4d1437f1f594a)) ROM_LOAD ( "htwhls_5.u5", 0x1000, 0x0400, CRC(e28f3c60) SHA1(eb780be60b41017d105288cef71906d15474b8fa)) ROM_END -// Alternatives for rom3 -// ROM_LOAD( "hw04-3-425i.bin", 0x0800, 0x0400, CRC(ef0dcd76) SHA1(2250ecb883534df394466bdae96cef1ab7adf190) ) -// ROM_LOAD( "hw04-3-429a.bin", 0x0800, 0x0400, CRC(997daff6) SHA1(c0889f1c48e72cdf4b10548442002b31499d4123) ) -// ROM_LOAD( "hw04-3-5245.bin", 0x0800, 0x0400, CRC(2067112a) SHA1(8a6c21c6d0fff97b3577f0334d0f5e45a1f076c8) ) /*-------------------------------- // House of Diamonds (07/78) @@ -808,10 +872,6 @@ ROM_START(locomotp) ROM_REGION(0x1000, "audiocpu", ROMREGION_ERASEFF) ROM_LOAD("loc-snd.fil", 0x0000, 0x0800, CRC(51ea9d2a) SHA1(9a68687af2c1cad2a261f61a67a625d906c502e1)) ROM_END -// Alternate dumps (not working) -// ROM_LOAD( "loc-2.fil", 0x1c00, 0x0800, CRC(2ca902ac) SHA1(39d2728194933527f2aa4b2f5c2b2695b31bbedf) ) -// ROM_LOAD( "loc-4.fil", 0x0c00, 0x0800, CRC(c370a033) SHA1(e21c008662d7253d0eabf68832f93eb458999748) ) -// ROM_LOAD( "loc-5.fil", 0x1000, 0x0800, CRC(ba1f3e71) SHA1(f691a9b50295a1ec60c85c820c90d4af629ebc9c) ) /*-------------------------------- / Shooting the Rapids (04/79) @@ -838,10 +898,6 @@ ROM_START(sshtlzac) ROM_REGION(0x1000, "audiocpu", ROMREGION_ERASEFF) ROM_LOAD("spcshtl.snd", 0x0000, 0x0800, CRC(9a61781c) SHA1(0293640653d8cc9532debd31bbb70f025b4e6d03)) -// Alternate dumps -// ROM_LOAD( "campioneflash1-2-3.bin", 0x0000, 0x0800, CRC(61894206) SHA1(f78724b416c27c26990ad28c1c4f5376353be55b) ) -// ROM_LOAD( "flash17.bin", 0x0000, 0x0800, CRC(5049326d) SHA1(3b2f4ea054962bf4ba41d46663b7d3d9a77590ef) ) -// ROM_LOAD( "spaceshuttle3.bin", 0x0800, 0x0400, CRC(c6a95dfc) SHA1(135e65264455da41c35a68378227b1b84517f98c) ) ROM_END /*-------------------------------- @@ -877,9 +933,6 @@ ROM_START(stargodb) // alternate version of the stargod set, with variable repla ROM_LOAD ( "stargod.u4", 0x0c00, 0x0400, CRC(fdfbb31f) SHA1(b64a529a097a7e2589ff124998160d375153d16c)) ROM_LOAD ( "stargod.u5", 0x1000, 0x0400, CRC(536484f8) SHA1(7c40bf7e8b5b21cce44d96633581730ea9eeb176)) ROM_END -// Alternate stargod dumps (not working) -// ROM_LOAD( "stargod5.lgc", 0x1000, 0x0400, CRC(03cd4e24) SHA1(b73d383dc71e44277de9116a702b899a54ce32b9) ) -// ROM_LOAD( "stargod.snd", 0x7800, 0x0800, CRC(5079e493) SHA1(51d366cdd09ad00b8b016b0ea1c85ac95ef94d71) ) /*-------------------------------- / Winter Sports (01/78) @@ -896,20 +949,20 @@ ROM_END } // anonymous namespace // Basic audio -GAME(1978, futurwld, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Future World", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, hod, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "House of Diamonds", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1978, wsports, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Winter Sports", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1978, hod, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "House of Diamonds", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1978, futurwld, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Future World", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // 1B1125 audio (SN76477, NE555) -GAME(1980, firemntn, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Fire Mountain", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, hotwheel, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Hot Wheels", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1979, strapids, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Shooting the Rapids", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1979, hotwheel, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Hot Wheels", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1980, firemntn, 0, zac3, firemntn, zac_1_state, empty_init, ROT0, "Zaccaria", "Fire Mountain", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1980, stargod, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Star God", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1980, stargodb, stargod, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Star God (variable replay score)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // 1B1346 audio (i8035, MC1408) -GAME(1981, ewf, 0, zac2, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Earth Wind Fire", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1980, sshtlzac, 0, zac2, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Space Shuttle (Zaccaria)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1981, ewf, 0, zac2, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Earth Wind Fire", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // 1B1146 audio (i8035, MC1408, SN76477, NE555, MM5837) GAME(1981, locomotp, 0, locomotp, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Locomotion", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/drivers/zac_proto.cpp b/src/mame/drivers/zac_proto.cpp index f0df552db90..7c9356d4b7e 100644 --- a/src/mame/drivers/zac_proto.cpp +++ b/src/mame/drivers/zac_proto.cpp @@ -104,34 +104,42 @@ static INPUT_PORTS_START( zac_proto ) PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("INP06") PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("INP07") PORT_START("X1") - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("INP10") - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("INP11") - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("INP12") - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("INP13") - PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("INP14") - PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("INP15") - PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("INP16") - PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("INP17") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("INP08") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("INP09") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("INP10") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("INP11") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("INP12") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("INP13") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("INP14") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("INP15") PORT_START("X2") - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("INP20") - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("INP21") - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("INP22") - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("INP23") - PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("INP24") - PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_P) PORT_NAME("INP25") - PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("INP26") - PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("INP27") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("INP16") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("INP17") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("INP18") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("INP19") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("INP20") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_P) PORT_NAME("INP21") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("INP22") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("INP23") PORT_START("X3") - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("INP30") - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("INP31") - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("INP32") - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("INP33") - PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("INP34") - PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("INP35") - PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP36") - PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP37") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("INP24") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("INP25") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("INP26") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("INP27") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("INP28") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("INP29") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP30") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP31") + // None of the games respond to this row, even though the Strike manual says INP32 is used. PORT_START("X4") - PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP32") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP33") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP34") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP35") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP36") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP37") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP38") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP39") // dipswitches PORT_START("X5") @@ -343,7 +351,7 @@ void zac_proto_state::zac_proto(machine_config &config) // The PCB has a space for another rom, U27, @0x1800, but it was never used. /*-------------------------------- -/ Strike +/ Strike (09/78) /-------------------------------*/ ROM_START(strike) ROM_REGION(0x1800, "maincpu", ROMREGION_ERASEFF) @@ -377,6 +385,6 @@ ROM_END } // anonymous namespace +GAME(1978, strike, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Strike", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1978, skijump, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Ski Jump", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1979, spacecty, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Space City", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, strike, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Strike", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) |