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Diffstat (limited to 'src/mame/video/volfied.cpp')
-rw-r--r-- | src/mame/video/volfied.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/video/volfied.cpp b/src/mame/video/volfied.cpp index f0fa5c001fa..dcee9a9142d 100644 --- a/src/mame/video/volfied.cpp +++ b/src/mame/video/volfied.cpp @@ -24,24 +24,24 @@ void volfied_state::video_start() READ AND WRITE HANDLERS *******************************************************/ -READ16_MEMBER(volfied_state::video_ram_r) +uint16_t volfied_state::video_ram_r(offs_t offset) { return m_video_ram[offset]; } -WRITE16_MEMBER(volfied_state::video_ram_w) +void volfied_state::video_ram_w(offs_t offset, uint16_t data, uint16_t mem_mask) { mem_mask &= m_video_mask; COMBINE_DATA(&m_video_ram[offset]); } -WRITE16_MEMBER(volfied_state::video_ctrl_w) +void volfied_state::video_ctrl_w(offs_t offset, uint16_t data, uint16_t mem_mask) { COMBINE_DATA(&m_video_ctrl); } -READ16_MEMBER(volfied_state::video_ctrl_r) +uint16_t volfied_state::video_ctrl_r() { /* Could this be some kind of hardware collision detection? If bit 6 is set the game will check for collisions with the large enemy, whereas @@ -52,7 +52,7 @@ READ16_MEMBER(volfied_state::video_ctrl_r) return 0x60; } -WRITE16_MEMBER(volfied_state::video_mask_w) +void volfied_state::video_mask_w(offs_t offset, uint16_t data, uint16_t mem_mask) { COMBINE_DATA(&m_video_mask); } |