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Diffstat (limited to 'src/mame/video/volfied.cpp')
-rw-r--r--src/mame/video/volfied.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/video/volfied.cpp b/src/mame/video/volfied.cpp
index f0fa5c001fa..dcee9a9142d 100644
--- a/src/mame/video/volfied.cpp
+++ b/src/mame/video/volfied.cpp
@@ -24,24 +24,24 @@ void volfied_state::video_start()
READ AND WRITE HANDLERS
*******************************************************/
-READ16_MEMBER(volfied_state::video_ram_r)
+uint16_t volfied_state::video_ram_r(offs_t offset)
{
return m_video_ram[offset];
}
-WRITE16_MEMBER(volfied_state::video_ram_w)
+void volfied_state::video_ram_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
mem_mask &= m_video_mask;
COMBINE_DATA(&m_video_ram[offset]);
}
-WRITE16_MEMBER(volfied_state::video_ctrl_w)
+void volfied_state::video_ctrl_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(&m_video_ctrl);
}
-READ16_MEMBER(volfied_state::video_ctrl_r)
+uint16_t volfied_state::video_ctrl_r()
{
/* Could this be some kind of hardware collision detection? If bit 6 is
set the game will check for collisions with the large enemy, whereas
@@ -52,7 +52,7 @@ READ16_MEMBER(volfied_state::video_ctrl_r)
return 0x60;
}
-WRITE16_MEMBER(volfied_state::video_mask_w)
+void volfied_state::video_mask_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(&m_video_mask);
}