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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArray.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArray.frag.out118
1 files changed, 118 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArray.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArray.frag.out
new file mode 100644
index 00000000000..1fd59b46672
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArray.frag.out
@@ -0,0 +1,118 @@
+varyingArray.frag
+WARNING: 0:3: varying deprecated in version 130; may be removed in future release
+WARNING: 0:4: varying deprecated in version 130; may be removed in future release
+WARNING: 0:6: varying deprecated in version 130; may be removed in future release
+WARNING: 0:8: varying deprecated in version 130; may be removed in future release
+
+Shader version: 130
+0:? Sequence
+0:10 Function Definition: main( (global void)
+0:10 Function Parameters:
+0:12 Sequence
+0:12 Sequence
+0:12 move second child to first child (temp 4-component vector of float)
+0:12 'texColor' (temp 4-component vector of float)
+0:12 texture (global 4-component vector of float)
+0:12 'texSampler2D' (uniform sampler2D)
+0:12 Construct vec2 (temp 2-component vector of float)
+0:12 add (temp 4-component vector of float)
+0:12 direct index (smooth temp 4-component vector of float TexCoord)
+0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:12 Constant:
+0:12 4 (const int)
+0:12 direct index (smooth temp 4-component vector of float TexCoord)
+0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:12 Constant:
+0:12 5 (const int)
+0:14 add second child into first child (temp 4-component vector of float)
+0:14 'texColor' (temp 4-component vector of float)
+0:14 'color' (smooth in 4-component vector of float)
+0:16 move second child to first child (temp float)
+0:16 direct index (temp float)
+0:16 'texColor' (temp 4-component vector of float)
+0:16 Constant:
+0:16 3 (const int)
+0:16 'alpha' (smooth in float)
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:18 add (temp 4-component vector of float)
+0:18 add (temp 4-component vector of float)
+0:18 add (temp 4-component vector of float)
+0:18 direct index (smooth temp 4-component vector of float)
+0:18 'foo' (smooth in 3-element array of 4-component vector of float)
+0:18 Constant:
+0:18 1 (const int)
+0:18 direct index (smooth temp 4-component vector of float TexCoord)
+0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:18 Constant:
+0:18 0 (const int)
+0:18 direct index (smooth temp 4-component vector of float TexCoord)
+0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:18 Constant:
+0:18 4 (const int)
+0:18 'texColor' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'texSampler2D' (uniform sampler2D)
+0:? 'color' (smooth in 4-component vector of float)
+0:? 'alpha' (smooth in float)
+0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:? 'foo' (smooth in 3-element array of 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 130
+0:? Sequence
+0:10 Function Definition: main( (global void)
+0:10 Function Parameters:
+0:12 Sequence
+0:12 Sequence
+0:12 move second child to first child (temp 4-component vector of float)
+0:12 'texColor' (temp 4-component vector of float)
+0:12 texture (global 4-component vector of float)
+0:12 'texSampler2D' (uniform sampler2D)
+0:12 Construct vec2 (temp 2-component vector of float)
+0:12 add (temp 4-component vector of float)
+0:12 direct index (smooth temp 4-component vector of float TexCoord)
+0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:12 Constant:
+0:12 4 (const int)
+0:12 direct index (smooth temp 4-component vector of float TexCoord)
+0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:12 Constant:
+0:12 5 (const int)
+0:14 add second child into first child (temp 4-component vector of float)
+0:14 'texColor' (temp 4-component vector of float)
+0:14 'color' (smooth in 4-component vector of float)
+0:16 move second child to first child (temp float)
+0:16 direct index (temp float)
+0:16 'texColor' (temp 4-component vector of float)
+0:16 Constant:
+0:16 3 (const int)
+0:16 'alpha' (smooth in float)
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:18 add (temp 4-component vector of float)
+0:18 add (temp 4-component vector of float)
+0:18 add (temp 4-component vector of float)
+0:18 direct index (smooth temp 4-component vector of float)
+0:18 'foo' (smooth in 3-element array of 4-component vector of float)
+0:18 Constant:
+0:18 1 (const int)
+0:18 direct index (smooth temp 4-component vector of float TexCoord)
+0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:18 Constant:
+0:18 0 (const int)
+0:18 direct index (smooth temp 4-component vector of float TexCoord)
+0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:18 Constant:
+0:18 4 (const int)
+0:18 'texColor' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'texSampler2D' (uniform sampler2D)
+0:? 'color' (smooth in 4-component vector of float)
+0:? 'alpha' (smooth in float)
+0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:? 'foo' (smooth in 3-element array of 4-component vector of float)
+