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author Vas Crabb <vas@vastheman.com>2017-05-23 15:59:55 +1000
committer Vas Crabb <vas@vastheman.com>2017-05-23 15:59:55 +1000
commitaaed83a91fc8d88e083730a5d97361950fce5c10 (patch)
tree7479778f9783cba795c5660f174e7ff10bf87e6b
parent96c9112785e158a267443831fe9f3fa857d60b14 (diff)
scoped enum for Windows (nw)
-rw-r--r--src/osd/modules/debugger/debugwin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/modules/debugger/debugwin.cpp b/src/osd/modules/debugger/debugwin.cpp
index 5e5970a7164..975e7ba6bc6 100644
--- a/src/osd/modules/debugger/debugwin.cpp
+++ b/src/osd/modules/debugger/debugwin.cpp
@@ -154,7 +154,7 @@ void debugger_windows::wait_for_debugger(device_t &device, bool firststop)
void debugger_windows::debugger_update()
{
// if we're running live, do some checks
- if (!winwindow_has_focus() && m_machine && !m_machine->debugger().cpu().is_stopped() && (m_machine->phase() == MACHINE_PHASE_RUNNING))
+ if (!winwindow_has_focus() && m_machine && !m_machine->debugger().cpu().is_stopped() && (m_machine->phase() == machine_phase::RUNNING))
{
// see if the interrupt key is pressed and break if it is
if (seq_pressed())