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author AJR <ajrhacker@users.noreply.github.com>2021-10-05 11:30:33 -0400
committer AJR <ajrhacker@users.noreply.github.com>2021-10-05 11:30:33 -0400
commit89ffebc976d5fa1c246e806a9159446f94d96d7b (patch)
tree165f1aafce789458043ea1f8072924f5a6fb8cf7
parent18d89a1d04a4667b6b8e4ff6796364830393118a (diff)
Fix various typos in comments
-rw-r--r--src/devices/machine/z8038.cpp2
-rw-r--r--src/mame/drivers/bfm_sc4.cpp2
-rw-r--r--src/mame/drivers/cyclemb.cpp2
-rw-r--r--src/mame/machine/kay_kbd.cpp2
-rw-r--r--src/osd/windows/window.cpp2
5 files changed, 5 insertions, 5 deletions
diff --git a/src/devices/machine/z8038.cpp b/src/devices/machine/z8038.cpp
index b5c375b408e..e8e8203049b 100644
--- a/src/devices/machine/z8038.cpp
+++ b/src/devices/machine/z8038.cpp
@@ -305,7 +305,7 @@ u8 z8038_device::byte_count_r(u8 const port)
{
/*
* Bit 6 is reset upon completion of the CPU read of the Byte Count
- * register. The ongoing count appears in t he Byte Count register after
+ * register. The ongoing count appears in the Byte Count register after
* the read.
*/
if (m_port[port].control_1 & CR1_FBCR)
diff --git a/src/mame/drivers/bfm_sc4.cpp b/src/mame/drivers/bfm_sc4.cpp
index 7697adf530e..5f54f3502c3 100644
--- a/src/mame/drivers/bfm_sc4.cpp
+++ b/src/mame/drivers/bfm_sc4.cpp
@@ -29626,7 +29626,7 @@ INPUT_PORTS_START( sc4mondx ) // this structure is generated
// 0x0010 - "deflt" // standard input (expected here)
INPUT_PORTS_END
-// So which Top Box roms should thse use? Why do some play without one?
+// So which Top Box roms should these use? Why do some play without one?
// Waits for Top Box
GAMEL( 200?, sc4mondxd, sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, init_sc4mondx, ROT0, "Mazooma", "Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mondxe )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE
diff --git a/src/mame/drivers/cyclemb.cpp b/src/mame/drivers/cyclemb.cpp
index 45e8019d795..23c10a0c2ed 100644
--- a/src/mame/drivers/cyclemb.cpp
+++ b/src/mame/drivers/cyclemb.cpp
@@ -322,7 +322,7 @@ void cyclemb_state::skydest_draw_tilemap(screen_device &screen, bitmap_ind16 &bi
int cycle = (m_cram[0*64+0] & 0xf0)>>4;
color ^= 0x3f;
- // hardcoded to thie palette bit?
+ // hardcoded to this palette bit?
if (attr & 0x40) color ^= cycle;
scrollx -= 0xc0;
diff --git a/src/mame/machine/kay_kbd.cpp b/src/mame/machine/kay_kbd.cpp
index cde3e11ccb4..86d111d4d1e 100644
--- a/src/mame/machine/kay_kbd.cpp
+++ b/src/mame/machine/kay_kbd.cpp
@@ -92,7 +92,7 @@ desired 300 Baud:
6MHz / 15 / 32 / (0x100 - 0xfe) / 21 = 297.62 Baud
This scheme allows only 64 machine cycles between interrupts, and more
-than half of thse are consumed by the timer service routine itself.
+than half of these are consumed by the timer service routine itself.
The program ROM checksum routine is supposed to compute the sum of all
program ROM bytes modulo 256 and the XOR of all program ROM bytes, but
diff --git a/src/osd/windows/window.cpp b/src/osd/windows/window.cpp
index ec549933956..0f03f34ff90 100644
--- a/src/osd/windows/window.cpp
+++ b/src/osd/windows/window.cpp
@@ -709,7 +709,7 @@ void winwindow_update_cursor_state(running_machine &machine)
// if we should hide the mouse cursor, then do it
// rules are:
// 1. we must have focus before hiding the cursor
- // 2. we also hide the cursor in full screen mode and when tshe window doesn't have a menu
+ // 2. we also hide the cursor in full screen mode and when the window doesn't have a menu
// 3. we also hide the cursor in windowed mode if we're not paused and
// the input system requests it
if (winwindow_has_focus() && (