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author | 2015-04-20 17:13:38 +0200 | |
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committer | 2015-04-21 21:49:42 +0200 | |
commit | 87babe720a5dbdd448ec0d791d36a13fa3bea96f (patch) | |
tree | 0a76befadfb8a8b0b354c54c12eb54dfe5ed4764 | |
parent | a70514fc32a89cfeca9226891a04063cb74790f4 (diff) |
docs: document LUA color format and screen origin
Signed-off-by: Luca Bruno <lucab@debian.org>
-rw-r--r-- | docs/luaengine.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/docs/luaengine.md b/docs/luaengine.md index c2f2b961492..a17cefcdb80 100644 --- a/docs/luaengine.md +++ b/docs/luaengine.md @@ -112,6 +112,9 @@ your hook to be called on every frame repaint: > emu.sethook(draw_hud, "frame") ``` +All colors are expected in ARGB format (32b unsigned), while screen origin (0,0) +normally corresponds to the top-left corner. + Similarly to screens, you can inspect all the devices attached to a machine: ``` |