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//============================================================
//
// window.h - Win32 window handling
//
// Copyright Nicola Salmoria and the MAME Team.
// Visit http://mamedev.org for licensing and usage restrictions.
//
//============================================================
#ifndef __WIN_WINDOW__
#define __WIN_WINDOW__
#include "video.h"
#include "render.h"
//============================================================
// PARAMETERS
//============================================================
#ifndef MESS
#define HAS_WINDOW_MENU FALSE
#else
#define HAS_WINDOW_MENU TRUE
#endif
//============================================================
// CONSTANTS
//============================================================
#define RESIZE_STATE_NORMAL 0
#define RESIZE_STATE_RESIZING 1
#define RESIZE_STATE_PENDING 2
//============================================================
// TYPE DEFINITIONS
//============================================================
typedef struct _win_window_info win_window_info;
struct _win_window_info
{
win_window_info * next;
volatile int init_state;
// window handle and info
HWND hwnd;
char title[256];
RECT non_fullscreen_bounds;
int startmaximized;
int isminimized;
int ismaximized;
int resize_state;
// monitor info
win_monitor_info * monitor;
int fullscreen;
int fullscreen_safe;
int maxwidth, maxheight;
int refresh;
float aspect;
// rendering info
osd_lock * render_lock;
render_target * target;
int targetview;
int targetorient;
int targetlayerconfig;
const render_primitive_list *primlist;
// input info
DWORD lastclicktime;
int lastclickx;
int lastclicky;
// drawing data
void * drawdata;
running_machine * machine;
};
typedef struct _win_draw_callbacks win_draw_callbacks;
struct _win_draw_callbacks
{
void (*exit)(void);
int (*window_init)(win_window_info *window);
const render_primitive_list *(*window_get_primitives)(win_window_info *window);
int (*window_draw)(win_window_info *window, HDC dc, int update);
void (*window_destroy)(win_window_info *window);
};
//============================================================
// GLOBAL VARIABLES
//============================================================
// windows
extern win_window_info *win_window_list;
//============================================================
// PROTOTYPES
//============================================================
// core initialization
void winwindow_init(running_machine *machine);
// creation/deletion of windows
void winwindow_video_window_create(running_machine *machine, int index, win_monitor_info *monitor, const win_window_config *config);
BOOL winwindow_has_focus(void);
void winwindow_update_cursor_state(running_machine *machine);
void winwindow_video_window_update(win_window_info *window);
win_monitor_info *winwindow_video_window_monitor(win_window_info *window, const RECT *proposed);
LRESULT CALLBACK winwindow_video_window_proc(HWND wnd, UINT message, WPARAM wparam, LPARAM lparam);
void winwindow_toggle_full_screen(void);
void winwindow_process_events_periodic(running_machine *machine);
void winwindow_process_events(running_machine *machine, int ingame);
void winwindow_ui_pause_from_window_thread(running_machine *machine, int pause);
void winwindow_ui_pause_from_main_thread(running_machine *machine, int pause);
int winwindow_ui_is_paused(running_machine *machine);
void winwindow_ui_exec_on_main_thread(void (*func)(void *), void *param);
void winwindow_dispatch_message(running_machine *machine, MSG *message);
#if HAS_WINDOW_MENU
int win_create_menu(running_machine *machine, HMENU *menus);
#endif
//============================================================
// win_has_menu
//============================================================
INLINE BOOL win_has_menu(win_window_info *window)
{
return GetMenu(window->hwnd) ? TRUE : FALSE;
}
//============================================================
// rect_width / rect_height
//============================================================
INLINE int rect_width(const RECT *rect)
{
return rect->right - rect->left;
}
INLINE int rect_height(const RECT *rect)
{
return rect->bottom - rect->top;
}
#endif
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