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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
//============================================================
//
// window.h - Win32 window handling
//
//============================================================
#ifndef MAME_OSD_WINDOWS_WINDOW_H
#define MAME_OSD_WINDOWS_WINDOW_H
#pragma once
#include "emucore.h"
#include "render.h"
#include "modules/osdwindow.h"
#include "modules/lib/osdlib.h"
#include <chrono>
#include <list>
#include <memory>
#include <mutex>
#include <utility>
#include <vector>
// standard windows headers
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
//============================================================
// CONSTANTS
//============================================================
#define RESIZE_STATE_NORMAL 0
#define RESIZE_STATE_RESIZING 1
#define RESIZE_STATE_PENDING 2
//============================================================
// TYPE DEFINITIONS
//============================================================
enum class win_window_focus
{
NONE, // neither this window nor this thread have focus
THREAD, // a window in this thread has focus
WINDOW // this window has focus directly
};
class win_window_info : public osd_window_t<HWND>
{
public:
win_window_info(running_machine &machine, int index, std::shared_ptr<osd_monitor_info> monitor, const osd_window_config *config);
bool attached_mode() const { return m_attached_mode; }
win_window_focus focus() const;
void update() override;
virtual bool win_has_menu() override
{
return GetMenu(platform_window()) ? true : false;
}
virtual osd_dim get_size() override
{
RECT client;
GetClientRect(platform_window(), &client);
return osd_dim(client.right - client.left, client.bottom - client.top);
}
void capture_pointer() override;
void release_pointer() override;
void show_pointer() override;
void hide_pointer() override;
void complete_destroy() override;
// static
static void create(running_machine &machine, int index, std::shared_ptr<osd_monitor_info> monitor, const osd_window_config *config);
// static callbacks
static LRESULT CALLBACK video_window_proc(HWND wnd, UINT message, WPARAM wparam, LPARAM lparam);
// member variables
volatile int m_init_state;
// window handle and info
RECT m_non_fullscreen_bounds;
int m_startmaximized;
int m_isminimized;
int m_ismaximized;
// monitor info
int m_fullscreen_safe;
float m_aspect;
// rendering info
std::mutex m_render_lock;
unsigned m_targetview;
int m_targetorient;
render_layer_config m_targetlayerconfig;
u32 m_targetvismask;
int m_targetscalemode;
bool m_targetkeepaspect;
// input info
std::chrono::steady_clock::time_point m_lastclicktime;
int m_lastclickx;
int m_lastclicky;
char16_t m_last_surrogate;
private:
void draw_video_contents(HDC dc, bool update);
int complete_create();
int wnd_extra_width();
int wnd_extra_height();
osd_rect constrain_to_aspect_ratio(const osd_rect &rect, int adjustment);
osd_dim get_min_bounds(int constrain);
osd_dim get_max_bounds(int constrain);
void update_minmax_state();
void minimize_window();
void maximize_window();
void adjust_window_position_after_major_change();
void set_fullscreen(int fullscreen);
static POINT s_saved_cursor_pos;
bool m_attached_mode;
};
struct osd_draw_callbacks
{
osd_renderer *(*create)(osd_window *window);
void (*exit)(void);
};
//============================================================
// PROTOTYPES
//============================================================
bool winwindow_has_focus(void);
void winwindow_update_cursor_state(running_machine &machine);
extern LRESULT CALLBACK winwindow_video_window_proc_ui(HWND wnd, UINT message, WPARAM wparam, LPARAM lparam);
void winwindow_toggle_full_screen(void);
void winwindow_take_snap(void);
void winwindow_take_video(void);
void winwindow_toggle_fsfx(void);
void winwindow_process_events_periodic(running_machine &machine);
void winwindow_process_events(running_machine &machine, bool ingame, bool nodispatch);
void winwindow_ui_pause(running_machine &machine, int pause);
int winwindow_ui_is_paused(running_machine &machine);
void winwindow_dispatch_message(running_machine &machine, MSG *message);
extern int win_create_menu(running_machine &machine, HMENU *menus);
//============================================================
// rect_width / rect_height
//============================================================
static inline int rect_width(const RECT *rect)
{
return rect->right - rect->left;
}
static inline int rect_height(const RECT *rect)
{
return rect->bottom - rect->top;
}
#endif // MAME_OSD_WINDOWS_WINDOW_H
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