summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/windows/d3dintf.h
blob: d53824be9c5f5150223f6ddc5b8a37e98c961bea (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
//============================================================
//
//  drawd3di.h - Direct3D 8/9 interface abstractions
//
//  Copyright Nicola Salmoria and the MAME Team.
//  Visit http://mamedev.org for licensing and usage restrictions.
//
//============================================================

#ifndef __WIN_DRAWD3DI__
#define __WIN_DRAWD3DI__


//============================================================
//  CONSTANTS
//============================================================

#ifndef D3DCAPS2_DYNAMICTEXTURES
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
#endif

#ifndef D3DPRESENT_DONOTWAIT
#define D3DPRESENT_DONOTWAIT 0x00000001L
#endif


#if (DIRECT3D_VERSION >= 0x0900)
// the following used to be TEXTURESTAGESTATES but are now SAMPLERSTATES
enum
{
    D3DTSS_ADDRESSU       = 13,
    D3DTSS_ADDRESSV       = 14,
    D3DTSS_BORDERCOLOR    = 15,
    D3DTSS_MAGFILTER      = 16,
    D3DTSS_MINFILTER      = 17,
    D3DTSS_MIPFILTER      = 18,
    D3DTSS_MIPMAPLODBIAS  = 19,
    D3DTSS_MAXMIPLEVEL    = 20,
    D3DTSS_MAXANISOTROPY  = 21
};
#endif


//============================================================
//  TYPE DEFINITIONS
//============================================================

typedef struct _d3d d3d;
typedef struct _d3d_device d3d_device;
typedef struct _d3d_surface d3d_surface;
typedef struct _d3d_texture d3d_texture;
typedef struct _d3d_vertex_buffer d3d_vertex_buffer;


//============================================================
//  Abstracted presentation parameters
//============================================================

typedef struct _d3d_present_parameters d3d_present_parameters;
struct _d3d_present_parameters
{
	UINT BackBufferWidth;
	UINT BackBufferHeight;
	D3DFORMAT BackBufferFormat;
	UINT BackBufferCount;
	D3DMULTISAMPLE_TYPE MultiSampleType;
	DWORD MultiSampleQuality;
	D3DSWAPEFFECT SwapEffect;
	HWND hDeviceWindow;
	BOOL Windowed;
	BOOL EnableAutoDepthStencil;
	D3DFORMAT AutoDepthStencilFormat;
	DWORD Flags;
	UINT FullScreen_RefreshRateInHz;
	UINT PresentationInterval;
};


//============================================================
//  Abstracted device identifier
//============================================================

typedef struct _d3d_adapter_identifier d3d_adapter_identifier;
struct _d3d_adapter_identifier
{
    char            Driver[512];
    char            Description[512];
    LARGE_INTEGER   DriverVersion;
    DWORD           VendorId;
    DWORD           DeviceId;
    DWORD           SubSysId;
    DWORD           Revision;
    GUID            DeviceIdentifier;
    DWORD           WHQLLevel;
};


//============================================================
//  Caps enumeration
//============================================================

enum _d3d_caps_index
{
	CAPS_PRESENTATION_INTERVALS,
	CAPS_CAPS2,
	CAPS_DEV_CAPS,
	CAPS_SRCBLEND_CAPS,
	CAPS_DSTBLEND_CAPS,
	CAPS_TEXTURE_CAPS,
	CAPS_TEXTURE_FILTER_CAPS,
	CAPS_TEXTURE_ADDRESS_CAPS,
	CAPS_TEXTURE_OP_CAPS,
	CAPS_MAX_TEXTURE_ASPECT,
	CAPS_MAX_TEXTURE_WIDTH,
	CAPS_MAX_TEXTURE_HEIGHT,
	CAPS_STRETCH_RECT_FILTER
};
typedef enum _d3d_caps_index d3d_caps_index;


//============================================================
//  Direct3D interfaces
//============================================================

typedef struct _d3d_interface d3d_interface;
struct _d3d_interface
{
	HRESULT  (*check_device_format)(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT adapterformat, DWORD usage, D3DRESOURCETYPE restype, D3DFORMAT format);
	HRESULT  (*check_device_type)(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT format, D3DFORMAT backformat, BOOL windowed);
	HRESULT  (*create_device)(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, HWND focus, DWORD behavior, d3d_present_parameters *params, d3d_device **dev);
	HRESULT  (*enum_adapter_modes)(d3d *d3dptr, UINT adapter, D3DFORMAT format, UINT index, D3DDISPLAYMODE *mode);
	UINT     (*get_adapter_count)(d3d *d3dptr);
	HRESULT  (*get_adapter_display_mode)(d3d *d3dptr, UINT adapter, D3DDISPLAYMODE *mode);
	HRESULT  (*get_adapter_identifier)(d3d *d3dptr, UINT adapter, DWORD flags, d3d_adapter_identifier *identifier);
	UINT     (*get_adapter_mode_count)(d3d *d3dptr, UINT adapter, D3DFORMAT format);
	HMONITOR (*get_adapter_monitor)(d3d *d3dptr, UINT adapter);
	HRESULT  (*get_caps_dword)(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, d3d_caps_index which, DWORD *value);
	ULONG    (*release)(d3d *d3dptr);
};


//============================================================
//  Direct3DDevice interfaces
//============================================================

typedef struct _d3d_device_interface d3d_device_interface;
struct _d3d_device_interface
{
	HRESULT (*begin_scene)(d3d_device *dev);
	HRESULT (*clear)(d3d_device *dev, DWORD count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil);
	HRESULT (*create_offscreen_plain_surface)(d3d_device *dev, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, d3d_surface **surface);
	HRESULT (*create_texture)(d3d_device *dev, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, d3d_texture **texture);
	HRESULT (*create_vertex_buffer)(d3d_device *dev, UINT length, DWORD usage, DWORD fvf, D3DPOOL pool, d3d_vertex_buffer **buf);
	HRESULT (*draw_primitive)(d3d_device *dev, D3DPRIMITIVETYPE type, UINT start, UINT count);
	HRESULT (*end_scene)(d3d_device *dev);
	HRESULT (*get_raster_status)(d3d_device *dev, D3DRASTER_STATUS *status);
	HRESULT (*get_render_target)(d3d_device *dev, DWORD index, d3d_surface **surface);
	HRESULT (*present)(d3d_device *dev, const RECT *source, const RECT *dest, HWND override, RGNDATA *dirty, DWORD flags);
	ULONG   (*release)(d3d_device *dev);
	HRESULT (*reset)(d3d_device *dev, d3d_present_parameters *params);
	void    (*set_gamma_ramp)(d3d_device *dev, DWORD flags, const D3DGAMMARAMP *ramp);
	HRESULT (*set_render_state)(d3d_device *dev, D3DRENDERSTATETYPE state, DWORD value);
	HRESULT (*set_render_target)(d3d_device *dev, DWORD index, d3d_surface *surf);
	HRESULT (*set_stream_source)(d3d_device *dev, UINT number, d3d_vertex_buffer *vbuf, UINT stride);
	HRESULT (*set_texture)(d3d_device *dev, DWORD stage, d3d_texture *tex);
	HRESULT (*set_texture_stage_state)(d3d_device *dev, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value);
	HRESULT (*set_vertex_shader)(d3d_device *dev, D3DFORMAT format);
	HRESULT (*stretch_rect)(d3d_device *dev, d3d_surface *source, const RECT *srcrect, d3d_surface *dest, const RECT *dstrect, D3DTEXTUREFILTERTYPE filter);
	HRESULT (*test_cooperative_level)(d3d_device *dev);
};


//============================================================
//  Direct3DSurface interfaces
//============================================================

typedef struct _d3d_surface_interface d3d_surface_interface;
struct _d3d_surface_interface
{
	HRESULT (*lock_rect)(d3d_surface *surf, D3DLOCKED_RECT *locked, const RECT *rect, DWORD flags);
	ULONG   (*release)(d3d_surface *tex);
	HRESULT (*unlock_rect)(d3d_surface *surf);
};


//============================================================
//  Direct3DTexture interfaces
//============================================================

typedef struct _d3d_texture_interface d3d_texture_interface;
struct _d3d_texture_interface
{
	HRESULT (*get_surface_level)(d3d_texture *tex, UINT level, d3d_surface **surface);
	HRESULT (*lock_rect)(d3d_texture *tex, UINT level, D3DLOCKED_RECT *locked, const RECT *rect, DWORD flags);
	ULONG   (*release)(d3d_texture *tex);
	HRESULT (*unlock_rect)(d3d_texture *tex, UINT level);
};


//============================================================
//  Direct3DVertexBuffer interfaces
//============================================================

typedef struct _d3d_vertex_buffer_interface d3d_vertex_buffer_interface;
struct _d3d_vertex_buffer_interface
{
	HRESULT (*lock)(d3d_vertex_buffer *vbuf, UINT offset, UINT size, VOID **data, DWORD flags);
	ULONG   (*release)(d3d_vertex_buffer *vbuf);
	HRESULT (*unlock)(d3d_vertex_buffer *vbuf);
};


//============================================================
//  Core D3D object
//============================================================

struct _d3d
{
	// internal objects
	int							version;
	void *						d3dobj;
	HINSTANCE					dllhandle;

	// interface pointers
	d3d_interface				d3d;
	d3d_device_interface		device;
	d3d_surface_interface		surface;
	d3d_texture_interface		texture;
	d3d_vertex_buffer_interface vertexbuf;
};


//============================================================
//  PROTOTYPES
//============================================================

#if DIRECT3D_VERSION < 0x0900
d3d *drawd3d8_init(void);
#endif
d3d *drawd3d9_init(void);


#endif