summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/windows/d3d9intf.c
blob: 3fe3e521e4aaa5e10c402571e2e2b913719d57f0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
//============================================================
//
//  d3d9intf.c - Direct3D 9 abstraction layer
//
//  Copyright Nicola Salmoria and the MAME Team.
//  Visit http://mamedev.org for licensing and usage restrictions.
//
//============================================================

// standard windows headers
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>

// MAME headers
#include "mame.h"

// MAMEOS headers
#include "d3dintf.h"
#include "winmain.h"



//============================================================
//  TYPE DEFINITIONS
//============================================================

typedef IDirect3D9 *(WINAPI *direct3dcreate9_ptr)(UINT SDKVersion);



//============================================================
//  PROTOTYPES
//============================================================

static void set_interfaces(d3d *d3dptr);



//============================================================
//  INLINES
//============================================================

INLINE void convert_present_params(const d3d_present_parameters *params, D3DPRESENT_PARAMETERS *d3d9params)
{
	memset(d3d9params, 0, sizeof(*d3d9params));
	d3d9params->BackBufferWidth = params->BackBufferWidth;
	d3d9params->BackBufferHeight = params->BackBufferHeight;
	d3d9params->BackBufferFormat = params->BackBufferFormat;
	d3d9params->BackBufferCount = params->BackBufferCount;
	d3d9params->MultiSampleType = params->MultiSampleType;
	d3d9params->MultiSampleQuality = params->MultiSampleQuality;
	d3d9params->SwapEffect = params->SwapEffect;
	d3d9params->hDeviceWindow = params->hDeviceWindow;
	d3d9params->Windowed = params->Windowed;
	d3d9params->EnableAutoDepthStencil = params->EnableAutoDepthStencil;
	d3d9params->AutoDepthStencilFormat = params->AutoDepthStencilFormat;
	d3d9params->Flags = params->Flags;
	d3d9params->FullScreen_RefreshRateInHz = params->FullScreen_RefreshRateInHz;
	d3d9params->PresentationInterval = params->PresentationInterval;
}



//============================================================
//  drawd3d9_init
//============================================================

d3d *drawd3d9_init(void)
{
	direct3dcreate9_ptr direct3dcreate9;
	HINSTANCE dllhandle;
	IDirect3D9 *d3d9;
	d3d *d3dptr;

	// dynamically grab the create function from d3d9.dll
	dllhandle = LoadLibrary(TEXT("d3d9.dll"));
	if (dllhandle == NULL)
	{
		mame_printf_verbose("Direct3D: Unable to access d3d9.dll\n");
		return NULL;
	}

	// import the create function
	direct3dcreate9 = (direct3dcreate9_ptr)GetProcAddress(dllhandle, "Direct3DCreate9");
	if (direct3dcreate9 == NULL)
	{
		mame_printf_verbose("Direct3D: Unable to find Direct3DCreate9\n");
		FreeLibrary(dllhandle);
		dllhandle = NULL;
		return NULL;
	}

	// create our core direct 3d object
	d3d9 = (*direct3dcreate9)(D3D_SDK_VERSION);
	if (d3d9 == NULL)
	{
		mame_printf_verbose("Direct3D: Error attempting to initialize Direct3D9\n");
		FreeLibrary(dllhandle);
		dllhandle = NULL;
		return NULL;
	}

	// allocate an object to hold our data
	d3dptr = malloc_or_die(sizeof(*d3dptr));
	d3dptr->version = 9;
	d3dptr->d3dobj = d3d9;
	d3dptr->dllhandle = dllhandle;
	set_interfaces(d3dptr);

	mame_printf_verbose("Direct3D: Using Direct3D 9\n");
	return d3dptr;
}



//============================================================
//  Direct3D interfaces
//============================================================

static HRESULT d3d_check_device_format(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT adapterformat, DWORD usage, D3DRESOURCETYPE restype, D3DFORMAT format)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	return IDirect3D9_CheckDeviceFormat(d3d9, adapter, devtype, adapterformat, usage, restype, format);
}


static HRESULT d3d_check_device_type(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT format, D3DFORMAT backformat, BOOL windowed)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	return IDirect3D9_CheckDeviceType(d3d9, adapter, devtype, format, backformat, windowed);
}


static HRESULT d3d_create_device(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, HWND focus, DWORD behavior, d3d_present_parameters *params, d3d_device **dev)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	D3DPRESENT_PARAMETERS d3d9params;
	convert_present_params(params, &d3d9params);
	return IDirect3D9_CreateDevice(d3d9, adapter, devtype, focus, behavior, &d3d9params, (IDirect3DDevice9 **)dev);
}


static HRESULT d3d_enum_adapter_modes(d3d *d3dptr, UINT adapter, D3DFORMAT format, UINT index, D3DDISPLAYMODE *mode)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	return IDirect3D9_EnumAdapterModes(d3d9, adapter, format, index, mode);
}


static UINT d3d_get_adapter_count(d3d *d3dptr)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	return IDirect3D9_GetAdapterCount(d3d9);
}


static HRESULT d3d_get_adapter_display_mode(d3d *d3dptr, UINT adapter, D3DDISPLAYMODE *mode)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	return IDirect3D9_GetAdapterDisplayMode(d3d9, adapter, mode);
}


static HRESULT d3d_get_adapter_identifier(d3d *d3dptr, UINT adapter, DWORD flags, d3d_adapter_identifier *identifier)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	D3DADAPTER_IDENTIFIER9 id;
	HRESULT result = IDirect3D9_GetAdapterIdentifier(d3d9, adapter, flags, &id);
	memcpy(identifier->Driver, id.Driver, sizeof(identifier->Driver));
	memcpy(identifier->Description, id.Description, sizeof(identifier->Description));
	identifier->DriverVersion = id.DriverVersion;
	identifier->VendorId = id.VendorId;
	identifier->DeviceId = id.DeviceId;
	identifier->SubSysId = id.SubSysId;
	identifier->Revision = id.Revision;
	identifier->DeviceIdentifier = id.DeviceIdentifier;
	identifier->WHQLLevel = id.WHQLLevel;
	return result;
}


static UINT d3d_get_adapter_mode_count(d3d *d3dptr, UINT adapter, D3DFORMAT format)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	return IDirect3D9_GetAdapterModeCount(d3d9, adapter, format);
}


static HMONITOR d3d_get_adapter_monitor(d3d *d3dptr, UINT adapter)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	return IDirect3D9_GetAdapterMonitor(d3d9, adapter);
}


static HRESULT d3d_get_caps_dword(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, d3d_caps_index which, DWORD *value)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	D3DCAPS9 caps;
	HRESULT result = IDirect3D9_GetDeviceCaps(d3d9, adapter, devtype, &caps);
	switch (which)
	{
		case CAPS_PRESENTATION_INTERVALS:	*value = caps.PresentationIntervals;	break;
		case CAPS_CAPS2:					*value = caps.Caps2;					break;
		case CAPS_DEV_CAPS:					*value = caps.DevCaps;					break;
		case CAPS_SRCBLEND_CAPS:			*value = caps.SrcBlendCaps;				break;
		case CAPS_DSTBLEND_CAPS:			*value = caps.DestBlendCaps;			break;
		case CAPS_TEXTURE_CAPS:				*value = caps.TextureCaps;				break;
		case CAPS_TEXTURE_FILTER_CAPS:		*value = caps.TextureFilterCaps;		break;
		case CAPS_TEXTURE_ADDRESS_CAPS:		*value = caps.TextureAddressCaps;		break;
		case CAPS_TEXTURE_OP_CAPS:			*value = caps.TextureOpCaps;			break;
		case CAPS_MAX_TEXTURE_ASPECT:		*value = caps.MaxTextureAspectRatio;	break;
		case CAPS_MAX_TEXTURE_WIDTH:		*value = caps.MaxTextureWidth;			break;
		case CAPS_MAX_TEXTURE_HEIGHT:		*value = caps.MaxTextureHeight;			break;
		case CAPS_STRETCH_RECT_FILTER:		*value = caps.StretchRectFilterCaps;	break;
	}
	return result;
}


static ULONG d3d_release(d3d *d3dptr)
{
	IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj;
	ULONG result = IDirect3D9_Release(d3d9);
	FreeLibrary(d3dptr->dllhandle);
	free(d3dptr);
	return result;
}


static const d3d_interface d3d9_interface =
{
	d3d_check_device_format,
	d3d_check_device_type,
	d3d_create_device,
	d3d_enum_adapter_modes,
	d3d_get_adapter_count,
	d3d_get_adapter_display_mode,
	d3d_get_adapter_identifier,
	d3d_get_adapter_mode_count,
	d3d_get_adapter_monitor,
	d3d_get_caps_dword,
	d3d_release
};



//============================================================
//  Direct3DDevice interfaces
//============================================================

static HRESULT device_begin_scene(d3d_device *dev)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_BeginScene(device);
}


static HRESULT device_clear(d3d_device *dev, DWORD count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_Clear(device, count, rects, flags, color, z, stencil);
}


static HRESULT device_create_offscreen_plain_surface(d3d_device *dev, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, d3d_surface **surface)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, pool, (IDirect3DSurface9 **)surface, NULL);
}


static HRESULT device_create_texture(d3d_device *dev, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, d3d_texture **texture)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_CreateTexture(device, width, height, levels, usage, format, pool, (IDirect3DTexture9 **)texture, NULL);
}


static HRESULT device_create_vertex_buffer(d3d_device *dev, UINT length, DWORD usage, DWORD fvf, D3DPOOL pool, d3d_vertex_buffer **buf)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_CreateVertexBuffer(device, length, usage, fvf, pool, (IDirect3DVertexBuffer9 **)buf, NULL);
}


static HRESULT device_draw_primitive(d3d_device *dev, D3DPRIMITIVETYPE type, UINT start, UINT count)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_DrawPrimitive(device, type, start, count);
}


static HRESULT device_end_scene(d3d_device *dev)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_EndScene(device);
}


static HRESULT device_get_raster_status(d3d_device *dev, D3DRASTER_STATUS *status)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_GetRasterStatus(device, 0, status);
}


static HRESULT device_get_render_target(d3d_device *dev, DWORD index, d3d_surface **surface)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_GetRenderTarget(device, index, (IDirect3DSurface9 **)surface);
}


static HRESULT device_present(d3d_device *dev, const RECT *source, const RECT *dest, HWND override, RGNDATA *dirty, DWORD flags)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	if (flags != 0)
	{
		IDirect3DSwapChain9 *chain;
		HRESULT result = IDirect3DDevice9_GetSwapChain(device, 0, &chain);
		if (result == D3D_OK)
		{
			result = IDirect3DSwapChain9_Present(chain, source, dest, override, dirty, flags);
			IDirect3DSwapChain9_Release(chain);
			return result;
		}
	}
	return IDirect3DDevice9_Present(device, source, dest, override, dirty);
}


static ULONG device_release(d3d_device *dev)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_Release(device);
}


static HRESULT device_reset(d3d_device *dev, d3d_present_parameters *params)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	D3DPRESENT_PARAMETERS d3d9params;
	convert_present_params(params, &d3d9params);
	return IDirect3DDevice9_Reset(device, &d3d9params);
}


static void device_set_gamma_ramp(d3d_device *dev, DWORD flags, const D3DGAMMARAMP *ramp)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	IDirect3DDevice9_SetGammaRamp(device, 0, flags, ramp);
}


static HRESULT device_set_render_state(d3d_device *dev, D3DRENDERSTATETYPE state, DWORD value)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_SetRenderState(device, state, value);
}


static HRESULT device_set_render_target(d3d_device *dev, DWORD index, d3d_surface *surf)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	IDirect3DSurface9 *surface = (IDirect3DSurface9 *)surf;
	return IDirect3DDevice9_SetRenderTarget(device, index, surface);
}


static HRESULT device_set_stream_source(d3d_device *dev, UINT number, d3d_vertex_buffer *vbuf, UINT stride)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	IDirect3DVertexBuffer9 *vertexbuf = (IDirect3DVertexBuffer9 *)vbuf;
	return IDirect3DDevice9_SetStreamSource(device, number, vertexbuf, 0, stride);
}


static HRESULT device_set_texture(d3d_device *dev, DWORD stage, d3d_texture *tex)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *)tex;
	return IDirect3DDevice9_SetTexture(device, stage, texture);
}


static HRESULT device_set_texture_stage_state(d3d_device *dev, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;

	// some state which was here got pushed into sampler state in D3D9
	switch (state)
	{
		case D3DTSS_ADDRESSU:
			return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_ADDRESSU, value);
		case D3DTSS_ADDRESSV:
			return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_ADDRESSV, value);
		case D3DTSS_BORDERCOLOR:
			return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_BORDERCOLOR, value);
		case D3DTSS_MAGFILTER:
			return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MAGFILTER, value);
		case D3DTSS_MINFILTER:
			return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MINFILTER, value);
		case D3DTSS_MIPFILTER:
			return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MIPFILTER, value);
		case D3DTSS_MIPMAPLODBIAS:
			return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MIPMAPLODBIAS, value);
		case D3DTSS_MAXMIPLEVEL:
			return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MAXMIPLEVEL, value);
		case D3DTSS_MAXANISOTROPY:
			return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MAXANISOTROPY, value);
		default:
			return IDirect3DDevice9_SetTextureStageState(device, stage, state, value);
	}
}


static HRESULT device_set_vertex_shader(d3d_device *dev, D3DFORMAT format)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_SetFVF(device, format);
}


static HRESULT device_stretch_rect(d3d_device *dev, d3d_surface *source, const RECT *srcrect, d3d_surface *dest, const RECT *dstrect, D3DTEXTUREFILTERTYPE filter)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	IDirect3DSurface9 *ssurface = (IDirect3DSurface9 *)source;
	IDirect3DSurface9 *dsurface = (IDirect3DSurface9 *)dest;
	return IDirect3DDevice9_StretchRect(device, ssurface, srcrect, dsurface, dstrect, filter);
}


static HRESULT device_test_cooperative_level(d3d_device *dev)
{
	IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev;
	return IDirect3DDevice9_TestCooperativeLevel(device);
}


static const d3d_device_interface d3d9_device_interface =
{
	device_begin_scene,
	device_clear,
	device_create_offscreen_plain_surface,
	device_create_texture,
	device_create_vertex_buffer,
	device_draw_primitive,
	device_end_scene,
	device_get_raster_status,
	device_get_render_target,
	device_present,
	device_release,
	device_reset,
	device_set_gamma_ramp,
	device_set_render_state,
	device_set_render_target,
	device_set_stream_source,
	device_set_texture,
	device_set_texture_stage_state,
	device_set_vertex_shader,
	device_stretch_rect,
	device_test_cooperative_level
};



//============================================================
//  Direct3DSurface interfaces
//============================================================

static HRESULT surface_lock_rect(d3d_surface *surf, D3DLOCKED_RECT *locked, const RECT *rect, DWORD flags)
{
	IDirect3DSurface9 *surface = (IDirect3DSurface9 *)surf;
	return IDirect3DSurface9_LockRect(surface, locked, rect, flags);
}


static ULONG surface_release(d3d_surface *surf)
{
	IDirect3DSurface9 *surface = (IDirect3DSurface9 *)surf;
	return IDirect3DSurface9_Release(surface);
}


static HRESULT surface_unlock_rect(d3d_surface *surf)
{
	IDirect3DSurface9 *surface = (IDirect3DSurface9 *)surf;
	return IDirect3DSurface9_UnlockRect(surface);
}


static const d3d_surface_interface d3d9_surface_interface =
{
	surface_lock_rect,
	surface_release,
	surface_unlock_rect
};



//============================================================
//  Direct3DTexture interfaces
//============================================================

static HRESULT texture_get_surface_level(d3d_texture *tex, UINT level, d3d_surface **surface)
{
	IDirect3DTexture9 *texture = (IDirect3DTexture9 *)tex;
	return IDirect3DTexture9_GetSurfaceLevel(texture, level, (IDirect3DSurface9 **)surface);
}


static HRESULT texture_lock_rect(d3d_texture *tex, UINT level, D3DLOCKED_RECT *locked, const RECT *rect, DWORD flags)
{
	IDirect3DTexture9 *texture = (IDirect3DTexture9 *)tex;
	return IDirect3DTexture9_LockRect(texture, level, locked, rect, flags);
}


static ULONG texture_release(d3d_texture *tex)
{
	IDirect3DTexture9 *texture = (IDirect3DTexture9 *)tex;
	return IDirect3DTexture9_Release(texture);
}


static HRESULT texture_unlock_rect(d3d_texture *tex, UINT level)
{
	IDirect3DTexture9 *texture = (IDirect3DTexture9 *)tex;
	return IDirect3DTexture9_UnlockRect(texture, level);
}


static const d3d_texture_interface d3d9_texture_interface =
{
	texture_get_surface_level,
	texture_lock_rect,
	texture_release,
	texture_unlock_rect
};



//============================================================
//  Direct3DVertexBuffer interfaces
//============================================================

static HRESULT vertex_buffer_lock(d3d_vertex_buffer *vbuf, UINT offset, UINT size, VOID **data, DWORD flags)
{
	IDirect3DVertexBuffer9 *vertexbuf = (IDirect3DVertexBuffer9 *)vbuf;
	return IDirect3DVertexBuffer9_Lock(vertexbuf, offset, size, data, flags);
}


static ULONG vertex_buffer_release(d3d_vertex_buffer *vbuf)
{
	IDirect3DVertexBuffer9 *vertexbuf = (IDirect3DVertexBuffer9 *)vbuf;
	return IDirect3DVertexBuffer9_Release(vertexbuf);
}


static HRESULT vertex_buffer_unlock(d3d_vertex_buffer *vbuf)
{
	IDirect3DVertexBuffer9 *vertexbuf = (IDirect3DVertexBuffer9 *)vbuf;
	return IDirect3DVertexBuffer9_Unlock(vertexbuf);
}


static const d3d_vertex_buffer_interface d3d9_vertex_buffer_interface =
{
	vertex_buffer_lock,
	vertex_buffer_release,
	vertex_buffer_unlock
};



//============================================================
//  set_interfaces
//============================================================

static void set_interfaces(d3d *d3dptr)
{
	d3dptr->d3d = d3d9_interface;
	d3dptr->device = d3d9_device_interface;
	d3dptr->surface = d3d9_surface_interface;
	d3dptr->texture = d3d9_texture_interface;
	d3dptr->vertexbuf = d3d9_vertex_buffer_interface;
}