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//============================================================
//
// sdlos_*.c - OS specific low level code
//
// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
// Visit http://mamedev.org for licensing and usage restrictions.
//
// SDLMAME by Olivier Galibert and R. Belmont
//
//============================================================
// standard sdl header
#include <SDL/SDL.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// MAME headers
#include "osdcore.h"
//============================================================
// osd_alloc_executable
//
// allocates "size" bytes of executable memory. this must take
// things like NX support into account.
//============================================================
void *osd_alloc_executable(size_t size)
{
return VirtualAlloc(NULL, size, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
}
//============================================================
// osd_free_executable
//
// frees memory allocated with osd_alloc_executable
//============================================================
void osd_free_executable(void *ptr, size_t size)
{
VirtualFree(ptr, 0, MEM_RELEASE);
}
//============================================================
// osd_break_into_debugger
//============================================================
void osd_break_into_debugger(const char *message)
{
if (IsDebuggerPresent())
{
OutputDebugStringA(message);
DebugBreak();
}
}
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