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//============================================================
//
//  debugwin.h - SDL/GTK+ debug window handling
//
//  Copyright (c) 1996-2006, Nicola Salmoria and the MAME Team.
//  Visit http://mamedev.org for licensing and usage restrictions.
//
//  SDLMAME by Olivier Galibert and R. Belmont
//
//============================================================

#ifndef __WIN_DEBUGWIN__
#define __WIN_DEBUGWIN__


//============================================================
//  PROTOTYPES
//============================================================

void debugwin_update_during_game(running_machine &machine);

#endif