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#include <QtGui/QtGui>
#include "emu.h"
#include "debugger.h"
#include "debugqtwindow.h"
#include "debugqtlogwindow.h"
#include "debugqtdasmwindow.h"
#include "debugqtmemorywindow.h"
bool WindowQt::s_refreshAll = false;
bool WindowQt::s_hideAll = false;
// Since all debug windows are intended to be top-level, this inherited
// constructor is always called with a NULL parent. The passed-in parent widget,
// however, is often used to place each child window & the code to do this can
// be found in most of the inherited classes.
WindowQt::WindowQt(running_machine* machine, QWidget* parent) :
QMainWindow(parent),
m_machine(machine)
{
setAttribute(Qt::WA_DeleteOnClose, true);
// The Debug menu bar
QAction* debugActOpenMemory = new QAction("New &Memory Window", this);
debugActOpenMemory->setShortcut(QKeySequence("Ctrl+M"));
connect(debugActOpenMemory, SIGNAL(triggered()), this, SLOT(debugActOpenMemory()));
QAction* debugActOpenDasm = new QAction("New &Dasm Window", this);
debugActOpenDasm->setShortcut(QKeySequence("Ctrl+D"));
connect(debugActOpenDasm, SIGNAL(triggered()), this, SLOT(debugActOpenDasm()));
QAction* debugActOpenLog = new QAction("New &Log Window", this);
debugActOpenLog->setShortcut(QKeySequence("Ctrl+L"));
connect(debugActOpenLog, SIGNAL(triggered()), this, SLOT(debugActOpenLog()));
QAction* dbgActRun = new QAction("Run", this);
dbgActRun->setShortcut(Qt::Key_F5);
connect(dbgActRun, SIGNAL(triggered()), this, SLOT(debugActRun()));
QAction* dbgActRunAndHide = new QAction("Run And Hide Debugger", this);
dbgActRunAndHide->setShortcut(Qt::Key_F12);
connect(dbgActRunAndHide, SIGNAL(triggered()), this, SLOT(debugActRunAndHide()));
QAction* dbgActRunToNextCpu = new QAction("Run to Next CPU", this);
dbgActRunToNextCpu->setShortcut(Qt::Key_F6);
connect(dbgActRunToNextCpu, SIGNAL(triggered()), this, SLOT(debugActRunToNextCpu()));
QAction* dbgActRunNextInt = new QAction("Run to Next Interrupt on This CPU", this);
dbgActRunNextInt->setShortcut(Qt::Key_F7);
connect(dbgActRunNextInt, SIGNAL(triggered()), this, SLOT(debugActRunNextInt()));
QAction* dbgActRunNextVBlank = new QAction("Run to Next VBlank", this);
dbgActRunNextVBlank->setShortcut(Qt::Key_F8);
connect(dbgActRunNextVBlank, SIGNAL(triggered()), this, SLOT(debugActRunNextVBlank()));
QAction* dbgActStepInto = new QAction("Step Into", this);
dbgActStepInto->setShortcut(Qt::Key_F11);
connect(dbgActStepInto, SIGNAL(triggered()), this, SLOT(debugActStepInto()));
QAction* dbgActStepOver = new QAction("Step Over", this);
dbgActStepOver->setShortcut(Qt::Key_F10);
connect(dbgActStepOver, SIGNAL(triggered()), this, SLOT(debugActStepOver()));
QAction* dbgActStepOut = new QAction("Step Out", this);
dbgActStepOut->setShortcut(QKeySequence("Shift+F11"));
connect(dbgActStepOut, SIGNAL(triggered()), this, SLOT(debugActStepOut()));
QAction* dbgActSoftReset = new QAction("Soft Reset", this);
dbgActSoftReset->setShortcut(Qt::Key_F3);
connect(dbgActSoftReset, SIGNAL(triggered()), this, SLOT(debugActSoftReset()));
QAction* dbgActHardReset = new QAction("Hard Reset", this);
dbgActHardReset->setShortcut(QKeySequence("Shift+F3"));
connect(dbgActHardReset, SIGNAL(triggered()), this, SLOT(debugActHardReset()));
QAction* dbgActClose = new QAction("Close &Window", this);
dbgActClose->setShortcut(QKeySequence::Close);
connect(dbgActClose, SIGNAL(triggered()), this, SLOT(debugActClose()));
QAction* dbgActQuit = new QAction("&Quit", this);
dbgActQuit->setShortcut(QKeySequence::Quit);
connect(dbgActQuit, SIGNAL(triggered()), this, SLOT(debugActQuit()));
// Construct the menu
QMenu* debugMenu = menuBar()->addMenu("&Debug");
debugMenu->addAction(debugActOpenMemory);
debugMenu->addAction(debugActOpenDasm);
debugMenu->addAction(debugActOpenLog);
debugMenu->addSeparator();
debugMenu->addAction(dbgActRun);
debugMenu->addAction(dbgActRunAndHide);
debugMenu->addAction(dbgActRunToNextCpu);
debugMenu->addAction(dbgActRunNextInt);
debugMenu->addAction(dbgActRunNextVBlank);
debugMenu->addSeparator();
debugMenu->addAction(dbgActStepInto);
debugMenu->addAction(dbgActStepOver);
debugMenu->addAction(dbgActStepOut);
debugMenu->addSeparator();
debugMenu->addAction(dbgActSoftReset);
debugMenu->addAction(dbgActHardReset);
debugMenu->addSeparator();
debugMenu->addAction(dbgActClose);
debugMenu->addAction(dbgActQuit);
}
void WindowQt::debugActOpenMemory()
{
MemoryWindow* foo = new MemoryWindow(m_machine, this);
// A valiant effort, but it just doesn't wanna' hide behind the main window & not make a new toolbar icon
// foo->setWindowFlags(Qt::Dialog);
// foo->setWindowFlags(foo->windowFlags() & ~Qt::WindowStaysOnTopHint);
foo->show();
}
void WindowQt::debugActOpenDasm()
{
DasmWindow* foo = new DasmWindow(m_machine, this);
// A valiant effort, but it just doesn't wanna' hide behind the main window & not make a new toolbar icon
// foo->setWindowFlags(Qt::Dialog);
// foo->setWindowFlags(foo->windowFlags() & ~Qt::WindowStaysOnTopHint);
foo->show();
}
void WindowQt::debugActOpenLog()
{
LogWindow* foo = new LogWindow(m_machine, this);
// A valiant effort, but it just doesn't wanna' hide behind the main window & not make a new toolbar icon
// foo->setWindowFlags(Qt::Dialog);
// foo->setWindowFlags(foo->windowFlags() & ~Qt::WindowStaysOnTopHint);
foo->show();
}
void WindowQt::debugActRun()
{
debug_cpu_get_visible_cpu(*m_machine)->debug()->go();
}
void WindowQt::debugActRunAndHide()
{
debug_cpu_get_visible_cpu(*m_machine)->debug()->go();
hideAll();
}
void WindowQt::debugActRunToNextCpu()
{
debug_cpu_get_visible_cpu(*m_machine)->debug()->go_next_device();
}
void WindowQt::debugActRunNextInt()
{
debug_cpu_get_visible_cpu(*m_machine)->debug()->go_interrupt();
}
void WindowQt::debugActRunNextVBlank()
{
debug_cpu_get_visible_cpu(*m_machine)->debug()->go_vblank();
}
void WindowQt::debugActStepInto()
{
debug_cpu_get_visible_cpu(*m_machine)->debug()->single_step();
}
void WindowQt::debugActStepOver()
{
debug_cpu_get_visible_cpu(*m_machine)->debug()->single_step_over();
}
void WindowQt::debugActStepOut()
{
debug_cpu_get_visible_cpu(*m_machine)->debug()->single_step_out();
}
void WindowQt::debugActSoftReset()
{
m_machine->schedule_soft_reset();
debug_cpu_get_visible_cpu(*m_machine)->debug()->single_step();
}
void WindowQt::debugActHardReset()
{
m_machine->schedule_hard_reset();
}
void WindowQt::debugActClose()
{
close();
}
void WindowQt::debugActQuit()
{
m_machine->schedule_exit();
}
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