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//============================================================
//
// minitime.c - Minimal core timing functions
//
// Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
// Visit http://mamedev.org for licensing and usage restrictions.
//
//============================================================
#include "osdepend.h"
#include <time.h>
//============================================================
// osd_ticks
//============================================================
osd_ticks_t osd_ticks(void)
{
// use the standard library clock function
return clock();
}
//============================================================
// osd_ticks_per_second
//============================================================
osd_ticks_t osd_ticks_per_second(void)
{
return CLOCKS_PER_SEC;
}
//============================================================
// osd_profiling_ticks
//============================================================
osd_ticks_t osd_profiling_ticks(void)
{
// on x86 platforms, we should return the value of RDTSC here
// generically, we fall back to clock(), which hopefully is
// fast
return clock();
}
//============================================================
// osd_sleep
//============================================================
void osd_sleep(osd_ticks_t duration)
{
// if there was a generic, cross-platform way to give up
// time, this is where we would do it
}
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