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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
//============================================================
//
// d3dintf.h - Direct3D 8/9 interface abstractions
//
//============================================================
#ifndef __WIN_D3DINTF__
#define __WIN_D3DINTF__
//============================================================
// CONSTANTS
//============================================================
#ifndef D3DCAPS2_DYNAMICTEXTURES
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
#endif
#ifndef D3DPRESENT_DONOTWAIT
#define D3DPRESENT_DONOTWAIT 0x00000001L
#endif
#define D3DTSS_ADDRESSU 13
#define D3DTSS_ADDRESSV 14
#define D3DTSS_BORDERCOLOR 15
#define D3DTSS_MAGFILTER 16
#define D3DTSS_MINFILTER 17
#define D3DTSS_MIPFILTER 18
#define D3DTSS_MIPMAPLODBIAS 19
#define D3DTSS_MAXMIPLEVEL 20
#define D3DTSS_MAXANISOTROPY 21
namespace d3d
{
//============================================================
// TYPE DEFINITIONS
//============================================================
struct base;
struct device;
struct surface;
struct texture;
struct vertex_buffer;
class effect;
typedef D3DXVECTOR4 vector;
typedef D3DMATRIX matrix;
//============================================================
// Abstracted presentation parameters
//============================================================
struct present_parameters
{
UINT BackBufferWidth;
UINT BackBufferHeight;
D3DFORMAT BackBufferFormat;
UINT BackBufferCount;
D3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
D3DSWAPEFFECT SwapEffect;
HWND hDeviceWindow;
BOOL Windowed;
BOOL EnableAutoDepthStencil;
D3DFORMAT AutoDepthStencilFormat;
DWORD Flags;
UINT FullScreen_RefreshRateInHz;
UINT PresentationInterval;
};
//============================================================
// Abstracted device identifier
//============================================================
struct adapter_identifier
{
char Driver[512];
char Description[512];
LARGE_INTEGER DriverVersion;
DWORD VendorId;
DWORD DeviceId;
DWORD SubSysId;
DWORD Revision;
GUID DeviceIdentifier;
DWORD WHQLLevel;
};
//============================================================
// Caps enumeration
//============================================================
enum caps_index
{
CAPS_PRESENTATION_INTERVALS,
CAPS_CAPS2,
CAPS_DEV_CAPS,
CAPS_SRCBLEND_CAPS,
CAPS_DSTBLEND_CAPS,
CAPS_TEXTURE_CAPS,
CAPS_TEXTURE_FILTER_CAPS,
CAPS_TEXTURE_ADDRESS_CAPS,
CAPS_TEXTURE_OP_CAPS,
CAPS_MAX_TEXTURE_ASPECT,
CAPS_MAX_TEXTURE_WIDTH,
CAPS_MAX_TEXTURE_HEIGHT,
CAPS_STRETCH_RECT_FILTER,
CAPS_MAX_PS30_INSN_SLOTS
};
//============================================================
// Direct3D interfaces
//============================================================
struct interface
{
HRESULT (*check_device_format)(base *d3dptr, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT adapterformat, DWORD usage, D3DRESOURCETYPE restype, D3DFORMAT format);
HRESULT (*check_device_type)(base *d3dptr, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT format, D3DFORMAT backformat, BOOL windowed);
HRESULT (*create_device)(base *d3dptr, UINT adapter, D3DDEVTYPE devtype, HWND focus, DWORD behavior, present_parameters *params, device **dev);
HRESULT (*enum_adapter_modes)(base *d3dptr, UINT adapter, D3DFORMAT format, UINT index, D3DDISPLAYMODE *mode);
UINT (*get_adapter_count)(base *d3dptr);
HRESULT (*get_adapter_display_mode)(base *d3dptr, UINT adapter, D3DDISPLAYMODE *mode);
HRESULT (*get_adapter_identifier)(base *d3dptr, UINT adapter, DWORD flags, adapter_identifier *identifier);
UINT (*get_adapter_mode_count)(base *d3dptr, UINT adapter, D3DFORMAT format);
HMONITOR (*get_adapter_monitor)(base *d3dptr, UINT adapter);
HRESULT (*get_caps_dword)(base *d3dptr, UINT adapter, D3DDEVTYPE devtype, caps_index which, DWORD *value);
ULONG (*release)(base *d3dptr);
};
//============================================================
// Direct3DDevice interfaces
//============================================================
struct device_interface
{
HRESULT (*begin_scene)(device *dev);
HRESULT (*clear)(device *dev, DWORD count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil);
HRESULT (*create_offscreen_plain_surface)(device *dev, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, surface **surface);
HRESULT (*create_texture)(device *dev, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, texture **texture);
HRESULT (*create_vertex_buffer)(device *dev, UINT length, DWORD usage, DWORD fvf, D3DPOOL pool, vertex_buffer **buf);
HRESULT (*create_render_target)(device *dev, UINT width, UINT height, D3DFORMAT format, surface **surface);
HRESULT (*draw_primitive)(device *dev, D3DPRIMITIVETYPE type, UINT start, UINT count);
HRESULT (*end_scene)(device *dev);
HRESULT (*get_raster_status)(device *dev, D3DRASTER_STATUS *status);
HRESULT (*get_render_target)(device *dev, DWORD index, surface **surface);
HRESULT (*get_render_target_data)(device *dev, surface *rendertarget, surface *destsurface);
HRESULT (*present)(device *dev, const RECT *source, const RECT *dest, HWND override, RGNDATA *dirty, DWORD flags);
ULONG (*release)(device *dev);
HRESULT (*reset)(device *dev, present_parameters *params);
void (*set_gamma_ramp)(device *dev, DWORD flags, const D3DGAMMARAMP *ramp);
HRESULT (*set_render_state)(device *dev, D3DRENDERSTATETYPE state, DWORD value);
HRESULT (*set_render_target)(device *dev, DWORD index, surface *surf);
HRESULT (*set_stream_source)(device *dev, UINT number, vertex_buffer *vbuf, UINT stride);
HRESULT (*set_texture)(device *dev, DWORD stage, texture *tex);
HRESULT (*set_texture_stage_state)(device *dev, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value);
HRESULT (*set_vertex_format)(device *dev, D3DFORMAT format);
HRESULT (*stretch_rect)(device *dev, surface *source, const RECT *srcrect, surface *dest, const RECT *dstrect, D3DTEXTUREFILTERTYPE filter);
HRESULT (*test_cooperative_level)(device *dev);
};
//============================================================
// Direct3DSurface interfaces
//============================================================
struct surface_interface
{
HRESULT (*lock_rect)(surface *surf, D3DLOCKED_RECT *locked, const RECT *rect, DWORD flags);
ULONG (*release)(surface *tex);
HRESULT (*unlock_rect)(surface *surf);
};
//============================================================
// Direct3DTexture interfaces
//============================================================
struct texture_interface
{
HRESULT (*get_surface_level)(texture *tex, UINT level, surface **surface);
HRESULT (*lock_rect)(texture *tex, UINT level, D3DLOCKED_RECT *locked, const RECT *rect, DWORD flags);
ULONG (*release)(texture *tex);
HRESULT (*unlock_rect)(texture *tex, UINT level);
};
//============================================================
// Direct3DVertexBuffer interfaces
//============================================================
struct vertex_buffer_interface
{
HRESULT (*lock)(vertex_buffer *vbuf, UINT offset, UINT size, VOID **data, DWORD flags);
ULONG (*release)(vertex_buffer *vbuf);
HRESULT (*unlock)(vertex_buffer *vbuf);
};
//============================================================
// Core D3D object
//============================================================
struct base
{
// internal objects
int version;
void * d3dobj;
HINSTANCE dllhandle;
bool post_fx_available;
HINSTANCE libhandle;
// interface pointers
interface d3d;
device_interface device;
surface_interface surface;
texture_interface texture;
vertex_buffer_interface vertexbuf;
};
//============================================================
// PROTOTYPES
//============================================================
base *drawd3d9_init(void);
}
#endif
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