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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
#ifndef RENDER_BGFX_UTIL
#define RENDER_BGFX_UTIL
#pragma once
#include <bgfx/bgfx.h>
#include "palette.h"
#include <cstdint>
/* sdl_info is the information about SDL for the current screen */
class bgfx_util
{
public:
static const bgfx::Memory* mame_texture_data_to_bgfx_texture_data(bgfx::TextureFormat::Enum &dst_format, uint32_t format, int rowpixels, int width_margin, int height, const rgb_t *palette, void *base, uint16_t &out_pitch, int &width_div_factor, int &width_mul_factor);
static const bgfx::Memory* mame_texture_data_to_bgra32(uint32_t src_format, int width, int height, int rowpixels, const rgb_t *palette, void *base);
static uint64_t get_blend_state(uint32_t blend);
static void find_prescale_factor(uint16_t width, uint16_t height, uint16_t max_prescale_size, uint16_t &xprescale, uint16_t &yprescale);
};
#endif // RENDER_BGFX_UTIL
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