// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// vertex.h - BGFX screen vertex data
//
//============================================================
#pragma once
#ifndef __DRAWBGFX_VERTEX__
#define __DRAWBGFX_VERTEX__
#include <bgfx/bgfx.h>
struct ScreenVertex {
float m_x;
float m_y;
float m_z;
UINT32 m_rgba;
float m_u;
float m_v;
static void init() {
ms_decl.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.end();
}
static bgfx::VertexDecl ms_decl;
};
#endif // __DRAWBGFX_VERTEX__