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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// valueuniform.cpp - BGFX shader chain fixed uniform
//
// Represents the mapping between a fixed value and a chain
// shader uniform for a given entry
//
//============================================================
#include "valueuniform.h"
#include <cstring>
bgfx_value_uniform::bgfx_value_uniform(bgfx_uniform* uniform, float* values, const int count)
: bgfx_entry_uniform(uniform)
, m_count(count)
{
memcpy(m_values, values, sizeof(float) * count);
}
void bgfx_value_uniform::bind()
{
m_uniform->set(m_values, sizeof(float) * m_count);
}
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