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#pragma once
#ifndef __DRAWBGFX_UNIFORM__
#define __DRAWBGFX_UNIFORM__
#include <bgfx/bgfx.h>
#include <string>
class bgfx_uniform
{
public:
bgfx_uniform(std::string name, bgfx::UniformType::Enum type);
virtual ~bgfx_uniform();
virtual void upload();
// Getters
std::string name() { return m_name; }
bgfx::UniformType::Enum type() const { return m_type; }
bgfx::UniformHandle handle() const { return m_handle; }
// Setters
bgfx_uniform* set(float* value);
bgfx_uniform* set_int(int value);
bgfx_uniform* set_mat3(float* value);
bgfx_uniform* set_mat4(float* value);
bgfx_uniform* set(void* data, size_t size);
static size_t get_size_for_type(bgfx::UniformType::Enum type);
protected:
bgfx::UniformHandle m_handle;
std::string m_name;
bgfx::UniformType::Enum m_type;
uint8_t* m_data;
size_t m_data_size;
};
#endif // __DRAWBGFX_UNIFORM__
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