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#pragma once

#ifndef __DRAWBGFX_UNIFORM__
#define __DRAWBGFX_UNIFORM__

#include <bgfx/bgfx.h>

#include <string>

class bgfx_uniform
{
public:
    bgfx_uniform(std::string name, bgfx::UniformType::Enum type);
    virtual ~bgfx_uniform();

    virtual void upload();

    // Getters
    std::string name() { return m_name; }
    bgfx::UniformType::Enum type() const { return m_type; }
    bgfx::UniformHandle handle() const { return m_handle; }

    // Setters
    bgfx_uniform* set(float* value);
    bgfx_uniform* set_int(int value);
    bgfx_uniform* set_mat3(float* value);
    bgfx_uniform* set_mat4(float* value);
    bgfx_uniform* set(void* data, size_t size);

    static size_t get_size_for_type(bgfx::UniformType::Enum type);

protected:
    bgfx::UniformHandle		m_handle;
    std::string        		m_name;
    bgfx::UniformType::Enum m_type;
    uint8_t*       			m_data;
    size_t      			m_data_size;
};

#endif // __DRAWBGFX_UNIFORM__