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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
//  texturemanager.cpp - BGFX texture manager
//
//  Maintains a string-to-entry mapping for any registered
//  textures.
//
//============================================================

#include <bgfx/bgfx.h>

#include "texturemanager.h"
#include "texture.h"

texture_manager::~texture_manager()
{
    for (std::pair<std::string, bgfx_texture*> texture : m_textures)
    {
		delete texture.second;
    }
    m_textures.clear();
}

void texture_manager::add_texture(std::string name, bgfx_texture* texture)
{
	m_textures[name] = texture;
}

bgfx_texture* texture_manager::create_texture(std::string name, bgfx::TextureFormat::Enum format, uint32_t width, uint32_t height, void* data, uint32_t flags)
{
	bgfx_texture* texture = new bgfx_texture(name, format, width, height, data, flags);
	m_textures[name] = texture;
	return texture;
}

bgfx_texture* texture_manager::texture(std::string name)
{
    std::map<std::string, bgfx_texture*>::iterator iter = m_textures.find(name);
    if (iter != m_textures.end())
    {
        return iter->second;
    }

    return nullptr;
}