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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// slideruniform.cpp - BGFX shader chain slider uniform
//
// Represents the mapping between a slider and a chain
// shader uniform for a given entry
//
//============================================================
#include "slideruniform.h"
#include "slider.h"
bgfx_slider_uniform::bgfx_slider_uniform(bgfx_uniform* uniform, std::vector<bgfx_slider*> sliders)
: bgfx_entry_uniform(uniform)
{
for (bgfx_slider* slider : sliders)
{
m_sliders.push_back(slider);
}
}
void bgfx_slider_uniform::bind()
{
float values[4];
for (uint32_t i = 0; i < m_sliders.size(); i++)
{
values[i] = m_sliders[i]->uniform_value();
}
printf("Setting slider uniform %s to %f, %f, %f, %f (%s)\n", m_uniform->name().c_str(), values[0], values[1], values[2], values[3], m_sliders[0]->name().c_str());
m_uniform->set(values, sizeof(float) * m_sliders.size());
}
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