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BGFX_DIR=../../../../../../3rdparty/bgfx
RUNTIME_DIR=../../../../../../bgfx
BUILD_DIR=../../../../../../build
include shader.mk
ifneq ($(CHAIN),)
SUBDIRS := $(patsubst .,,$(patsubst ,,$(shell find chains/$(CHAIN) -type d)))
rebuild: $(SUBDIRS)
else
SUBDIRS := $(patsubst .,,$(patsubst ./,,$(shell find . -type d)))
rebuild: main $(SUBDIRS)
endif
$(SUBDIRS):
@echo $@
ifeq ($(OS),windows)
@make -s --no-print-directory TARGET=0 SHADERS_DIR=$@/ clean all
@make -s --no-print-directory TARGET=1 SHADERS_DIR=$@/ clean all
endif
@make -s --no-print-directory TARGET=2 SHADERS_DIR=$@/ clean all
@make -s --no-print-directory TARGET=3 SHADERS_DIR=$@/ clean all
@make -s --no-print-directory TARGET=4 SHADERS_DIR=$@/ clean all
@make -s --no-print-directory TARGET=5 SHADERS_DIR=$@/ clean all
main:
ifeq ($(OS),windows)
@make -s --no-print-directory TARGET=0 clean all
@make -s --no-print-directory TARGET=1 clean all
endif
@make -s --no-print-directory TARGET=2 clean all
@make -s --no-print-directory TARGET=3 clean all
@make -s --no-print-directory TARGET=4 clean all
@make -s --no-print-directory TARGET=5 clean all
.PHONY: main rebuild $(SUBDIRS)
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