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#pragma once
#ifndef __DRAWBGFX_PASS__
#define __DRAWBGFX_PASS__
#include <string>
#include <vector>
class render_primitive;
class bgfx_effect;
class bgfx_texture;
class bgfx_target;
class bgfx_pass
{
public:
bgfx_pass(std::string name, bgfx_effect* effect, std::vector<bgfx_texture*>& inputs, bgfx_target* output);
~bgfx_pass();
void submit(render_primitive* prim, int view);
// Getters
std::string name() const { return m_name; }
private:
std::string m_name;
bgfx_effect* m_effect;
std::vector<bgfx_texture*> m_inputs;
bgfx_target* m_output;
};
#endif // __DRAWBGFX_PASS__
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