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$input v_color0, v_texcoord0
// license:BSD-3-Clause
// copyright-holders:Dario Manesku
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
SAMPLER2D(s_tex, 0);
void main()
{
gl_FragColor = texture2D(s_tex, v_texcoord0) * v_color0;
}
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